Layout
The building is circular, with a diameter of 30m and a total of 3 floors. There are several sections of rooms, connected to each other through corridors and stairs. The exact connections are frequently varied, and even walls are occasionally torn down or added. There are 4 different sections on the ground floor, 3 in the basement, and 2 on the top floor.
Takman tends to sleep in a basement section, while receiving visitors on the ground floor. The top floor sections are solely used by guards, as living quarters. However, passage from one surface section to another may involve climbing stairs.
The basement is more simplistic corridor-wise, with the three sections connected in a circle. A central staircase can be connected to all sections, closed connections are welded shut and barricaded.
Guards
Takman has 3 groups of guards employed, which are always kept separated. The first is the outside guards, which rotate shifts and live elsewhere. Second, the inside guards work on-site one week at a time, guarding the ground floor sections. Each is tasked with guarding a specific section during their shift. When visitors come, the guards are responsible for escorting them through their section. The inside guards sleep on the top floor.
Lastly are Takman's bodyguards. These are responsible for guarding the basement sections, as well as whatever surface section Takman is located in. These bodyguards are rotated every month, and sleep in the basement section. The bodyguards are well-vetted and paid rather decently, all attempts to infiltrate them appear to have failed so far.
Physical Security
Just like the connections between sections, the locks on doors are also frequently replaced (Sixth World, p241). A large variety is used, including transponder-embedded keys, maglock keypads, eye-scanners, palm-scanners, and voice-commands.
Most parts of the building are extremely solid (For structure ratings, see Sixth World, p113), which makes the frequent changes very expensive. All doors are security doors. The outer walls are from reinforced concrete, inner walls are plascrete, while the basement is a blast bunker.
All corridors are guarded by pressure plates, motion sensors, and olfactory sensors, while entrances to the building use magnetic anomaly detectors, to detect cyberlimbs and hidden weapons (Sixth World, p242). Gas systems are in place to flood corridors with Neurostun X (Sixth World, p122).
Security cameras are wired to section Hosts. Gossip says the entire building is rigged with optical cables for casting spells through, in reality Takman refuses to use these so-called magewires due to them being a two-way street. There are indications, however, that the cameras stream their information to receiving screens in Takman's living quarters.
Matrix Security
The building has a primary Host used by the staff for communication channels, and protecting their wireless gear. The sections each have their own subhost. Because Takman doesn't want to tip off what section he is using, all sections are separate subhosts, and have a random amount of agents in them to hide his own matrix presence.
This modularity has backfired in two ways. First of all, using this many hosts meant quality was sacrificed, resulting in lower-rating systems. While finding Takman is hard, each Host is more vulnerable as a result of this compromise.
Furthermore, the host-count and obscurity mechanisms give the security Spiders a hard time. With 2 Spiders on duty that must stay together at all times, and a total of 8 Hosts, each Host is scanned and protected only 1 minute per 8 minutes. This leaves a gap that can be exploited by any infiltrating party.
Additionally, due to the amount of security systems wired into each Host, a hacker doesn't have to try to spot the Host. Instead, they can tap into physical security to reach the Host, then through that all its connected sensors.
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