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Dragonborn

Dragonborn are a formidable and majestic species, resembling wingless, bipedal dragons. Their scaly skin, bright eyes, thick bones, and horns on their heads are reminiscent of their draconic ancestors. Their coloration and other features vary widely, reflecting the diverse lineage of their dragon parents.   Dragonborn were present in the world before the arrival of the Velorians, and they are believed to be the descendants of dragons. They were once a proud and powerful people, serving as the staunchest allies of the Dragon and Great Cats alongside the Tabaxi. However, after the Great War, Dragonborn were stripped of their holdings and forced to swear allegiance to the victors.   Once a proud people, Dragonborn are now relegated to living on the fringes of society. They face prejudice and discrimination from other races, who often view them with suspicion and fear. Some Dragonborn have fled to Skoghiem, where prejudices are not as strong, seeking a new life away from the discrimination they face in other parts of the world.

Dragonborn Traits

As a Dragonborn, you have these special traits.   Draconic Ancestry Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.   Draconic Ancestors
DragonDamage Type
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold
Breath Weapon When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).   You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.   Damage Resistance You have Resistance to the damage type determined by your Draconic Ancestry trait.   Darkvision You have Darkvision with a range of 60 feet.   Draconic Flight When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.
Creature Type: Humanoid
Size: Medium (about 5–7 feet tall)
Speed: 30 feet

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