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Dire Wolf

The Dire Wolf is a legendary predator, a creature of immense size and power. Much larger than its common wolf counterpart, the Dire Wolf is a force of nature. With its thick fur and powerful jaws, it strikes fear into the hearts of even the bravest adventurers. These creatures are often found in remote and unforgiving regions, where they roam freely, embodying the untamed wilderness.
Genetic Ancestor(s)
Geographic Distribution
Source
DnD Beyond
Monster Manual (2024), pg. 352

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D&D Free Rules (2024), pg. 348

Dire Wolf
TINY BEAST

Armor Class: 14

Initiative: +2 (12)

Hit Points: 22 (3d10 + 6)

Speed: 50 ft.

Challenge: 1 (XP 200; PB +2)
    MOD SAVE
STR 17 +3 +3
DEX 15 +2 +2
CON 15 +2 +2
    MOD SAVE
INT 3 -4 -4
WIS 12 +1 +1
CHA 7 -2 -2

Skills: Perception +5, Stealth +4

Senses: Darkvision 60 ft., Passive Perception 15


Traits

Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.


Actions

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Piercing damage, and the target has the Prone condition if it is Huge or smaller.

Guild Feature

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