Volcanic Eruption
When you cast this spell, choose a point within range. The ground within a 30 foot radius of the chosen point begins to quickly rise up, forcing each creature in the area to make a Dexterity saving throw, taking 1d8 bludgeoning damage and falling prone on a failed save, or taking half as much damage and not falling prone on a success. The ground rises until it forms a cone roughly 50 feet high, turning the area into difficult terrain. The next round, the ground within a 60 foot radius of the original point begins to shake and tremble, forcing each creature within that radius to succeed on a Strength saving throw or be knocked prone. Fire and ash spew violently from the top of the cone, forcing all creatures within a 120 foot cylinder around the original point to make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one. This continues for 5 minutes, after which the effects subside. The following round, the remnant ash begins to fall from the sky, and all creatures within 200 feet of the original point must make a Constitution saving throw. On a failed save, a creature takes 3d6 poison damage and begins to suffocate. A suffocating creature can end the effect by leaving the radius of the spell’s effects or succeeding on a Constitution saving throw. This effect continues for an additional 5 minutes.
Volcanic Eruption
8th Level | Conjuration | ||
Casting Time | 1 Action | ||
Range | 300 feet | ||
Components | Vocal | Somatic | Material (a vial of magma, consumed in the casting) |
Duration | Special | ||
Classes | Sorcerer | Wizard |
Effect
The ground within a 30 foot radius of the chosen point begins to quickly rise up, forcing each creature in the area to make a Dexterity saving throw, taking 1d8 bludgeoning damage and falling prone on a failed save, or taking half as much damage and not falling prone on a success. The ground rises until it forms a cone roughly 50 feet high, turning the area into difficult terrain. The next round, the ground within a 60 foot radius of the original point begins to shake and tremble, forcing each creature within that radius to succeed on a Strength saving throw or be knocked prone.
Side/Secondary Effects
Fire and ash spew violently from the top of the cone, forcing all creatures within a 120 foot cylinder around the original point to make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one. This continues for 5 minutes, after which the effects subside. The following round, the remnant ash begins to fall from the sky, and all creatures within 200 feet of the original point must make a Constitution saving throw. On a failed save, a creature takes 3d6 poison damage and begins to suffocate. A suffocating creature can end the effect by leaving the radius of the spell’s effects or succeeding on a Constitution saving throw. This effect continues for an additional 5 minutes.
Manifestation
The ground within a 30 foot radius of the chosen point begins to quickly rise up,The ground rises until it forms a cone roughly 50 feet high, turning the area into difficult terrain. Fire and ash spews violently from the top of the cone.
Source
Class | Source |
Sorcerer | Innate/Bloodline |
Wizard | Added to spell repertoire each morning |
Material Components
a vial of magma, consumed in the casting
Related School
Conjuration
Effect Duration
Special
Effect Casting Time
1 Action
Range
300 feet
Level
8th
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