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Volcanic Eruption

When you cast this spell, choose a point within range. The ground within a 30 foot radius of the chosen point begins to quickly rise up, forcing each creature in the area to make a Dexterity saving throw, taking 1d8 bludgeoning damage and falling prone on a failed save, or taking half as much damage and not falling prone on a success. The ground rises until it forms a cone roughly 50 feet high, turning the area into difficult terrain. The next round, the ground within a 60 foot radius of the original point begins to shake and tremble, forcing each creature within that radius to succeed on a Strength saving throw or be knocked prone. Fire and ash spew violently from the top of the cone, forcing all creatures within a 120 foot cylinder around the original point to make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one. This continues for 5 minutes, after which the effects subside. The following round, the remnant ash begins to fall from the sky, and all creatures within 200 feet of the original point must make a Constitution saving throw. On a failed save, a creature takes 3d6 poison damage and begins to suffocate. A suffocating creature can end the effect by leaving the radius of the spell’s effects or succeeding on a Constitution saving throw. This effect continues for an additional 5 minutes.  
8th Level Conjuration
Casting Time 1 Action
Range 300 feet
Components Vocal Somatic Material (a vial of magma, consumed in the casting)
Duration Special
Classes Sorcerer Wizard
  Volcanic Eruption

Effect

The ground within a 30 foot radius of the chosen point begins to quickly rise up, forcing each creature in the area to make a Dexterity saving throw, taking 1d8 bludgeoning damage and falling prone on a failed save, or taking half as much damage and not falling prone on a success. The ground rises until it forms a cone roughly 50 feet high, turning the area into difficult terrain. The next round, the ground within a 60 foot radius of the original point begins to shake and tremble, forcing each creature within that radius to succeed on a Strength saving throw or be knocked prone.

Side/Secondary Effects

Fire and ash spew violently from the top of the cone, forcing all creatures within a 120 foot cylinder around the original point to make a Dexterity saving throw, taking 6d6 fire damage on a failed save, or half as much on a successful one. This continues for 5 minutes, after which the effects subside. The following round, the remnant ash begins to fall from the sky, and all creatures within 200 feet of the original point must make a Constitution saving throw. On a failed save, a creature takes 3d6 poison damage and begins to suffocate. A suffocating creature can end the effect by leaving the radius of the spell’s effects or succeeding on a Constitution saving throw. This effect continues for an additional 5 minutes.

Manifestation

The ground within a 30 foot radius of the chosen point begins to quickly rise up,The ground rises until it forms a cone roughly 50 feet high, turning the area into difficult terrain. Fire and ash spews violently from the top of the cone.

Source

Class Source
Sorcerer Innate/Bloodline
Wizard Added to spell repertoire each morning
Material Components
a vial of magma, consumed in the casting
Related School
Conjuration
Effect Duration
Special
Effect Casting Time
1 Action
Range
300 feet
Level
8th

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