Underworld Harpy
The Therosian stories of harpies, as beautiful creatures with a voice so alluring no man could possibly resist it, apply only to those found on Theros' surface. In the underworld, the land of the dead beneath the ground, it's a different story. The harpies that live in the Underworld were created by the Erebos in the shape of those above. But while the harpies of the surface share traits of songbirds and magpies, the harpies of the Underworld are reminiscent of carrion-feeders like vultures and crows. And like the birds from which they take their shape, they are always hungry for meat.
Torturers of the Dead Like his other monsters, Erebos created the underworld harpies to guard his realm, keeping intruders out and the dead inside. The harpies also serve to torment the souls of the dead who were sentenced to punishment for a life of crime- battering them with their claws and talons, and tormenting them with their infernal voices.
Unlike their sisters in the overworld, these harpies have no need for pretty voices to lure sailors to their death. Instead of milk and hone, their voices are like a cacophony of knives and nails, which cut to the quirk and chill the soul. Even the dead have no safety from their siren song, which causes only panic and frenzy.
Underworld Harpy
Like his other monsters, Erebos created the underworld harpies to guard his realm, keeping intruders out and the dead inside. The harpies also serve to torment the souls of the dead who were sentenced to punishment for a life of crime- battering them with their claws and talons, and tormenting them with their infernal voices.
Armor Class | 12 | ||
---|---|---|---|
Hit Points | 10d8+20 | ||
Speed | 20 ft. | Fly 40 ft. | |
Strength | 13 (+1) | ||
Dexterity | 15 (+2) | ||
Constitution | 14 (+2) | ||
Intelligence | 7 (-2) | ||
Wisdom | 15 (+2) | ||
Charisma | 9 (-1) | ||
Senses | Passive Perception 5 | ||
Languages | None | ||
Challenge | 4 (1,100 XP) | ||
Special | Lifelink | When the harpy hits a creature with a weapon attack, | it regains hit points equal to the damage dealt |
Action1 | Multiattack | The harpy makes three attacks: | one with its claws and two with its talons |
Action 2 | Claws | Melee Weapon Attack | d20+4 to hit |
Reach 5ft., one target | Hit 2d4+2 slashing damage | ||
Action 3 | Talons | Melee Weapon Attack | d20+4 to hit |
Reach 5 ft., onet target | Hit 2d6+2 slashing damage | ||
Action 4 | Cacphonic Song | The harpy sings a magical melody. | Every humanoid and giant with 300 feet and of the harpy that |
can hear the song must succeed on a DC 12 Wisdom saving throw | or be frightened until the song ends. | The harpy must take a bonus action on its subsequent turns to continue singing. | It can stop singing at any time. |
The song ends if the harpy is incapacitated. | While frightened by the harpy, a target is incapacitated | and ignores the songs of other harpies. | If the frightened target is more than 30 feet away |
from the harpy or can not see it, the target is unable to move. | If the target is within 30 feet of the harpy and can see it, | it can move and act as normal. | Whenever it takes damage from a source other than the harpy, |
the target can repeat the saving throw. | A frightened target can also repeat the saving throw at the end of each of its turns. | If the saving throw is successful, the effect ends on it. | A target that successfully saves is immune to this harpy's song for the next 24 hours |
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