Twiddle
Choose a creature within range. If the creature is hostile, they must succeed on a Wisdom saving throw, or become unable to take a bonus action on their next turn. If the creature is not hostile, you instead grant them an additional bonus action on their next turn.
Twiddle
| 1st Level | Enchantment | |||
| Casting Time | 1 Bonus Action | |||
| Range | 30 feet | |||
| Components | Vocal | Somatic | ||
| Duration | Instantaneous | |||
| Classes | Bard | Cleric | Ranger | Paladin |
Effect
If the creature is hostile, they must succeed on a Wisdom saving throw, or become unable to take a bonus action on their next turn.
Side/Secondary Effects
If the creature is not hostile, you instead grant them an additional bonus action on their next turn.
Source
| Class | Source |
| Bard | Learned |
| Cleric | Deity |
| Ranger | Learned |
| Paladin | Deity |
Related School
Enchantment
Effect Duration
Instantaneous
Effect Casting Time
1 Bonus Action
Range
30 feet
Level
1st
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