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The Mimeoplasm

The plains and forests of Muraganda are filled with a number of dangerous creatures, each one of them a threatening predator willing to compromise at nothing for its next meal. The cycle of life is strong and unbroke here, as all creatures vie to come out on top, and the losers are consumed. But even this food chain has an apex predator- the Mimeoplasm, a creature so mighty and terrible that no other creature can stand against it. In the strange, oozing form of the Mimeoplasm, the strength of every creature on Murganda which has met its end surges, turning the Mimeoplasm into nothing less than a force of nature.   The Beginning of the Cycle The existence of the Mimeoplasm dates back to before recorded history on Muraganda, and all of Muraganda's people have stories relating to its creation. According to the elves, when the gods made Muraganda, they also made the first creature, and therefor the first life. In an act of balance, the world gave birth to the Mimeoplasm, the first expression of death. The saurains also believe the Mimeoplasm represents death, but they think that it was created when the first creature died, and that each being that dies returns to the Mimeoplasm. The scarwitches, however, beleive the Mimeoplasm is the opposition to their god, Silvanus, embodiment of life. They beleive the Mimeoplasm, left unchecked, would swallow all the world's life. To prevent this, the scarwitches seek to constantly ensure new life is brought into the world.   Power of the Primal World Whether a culture worships or despises the Mimeoplasm, al recognize the strength it wields. While sliding and stretching its way across the lands of Muraganda, the Mimeoplasm seeks out the corpses of other creatures, enveloping and swallowing them whole. Whether this is necessary for the Mimeoplasm's survival or not is unknown, but the ooze does seem to draw strength from the creatures it eats, its normally amorphous body even shifting and morphing to represent traits from its most recent meal. While this ever-growing strength makes the Mimeoplasm a terryfying beast to encounter, its true terror comes from its ability to take the shape of any creature it has swallowed, temporarily drawing upon their strength when it does so. Dire wolves, dinosaurs, and any other beast foolish enough to challenge the Mimeoplasm for dominance often cower when the ooze becomes a reflection of themselves, gifted with far greater strength and size.  

The Mimeoplasm

The plains and forests of Muraganda are filled with a number of dangerous creatures, each one of them a threatening predator willing to compromise at nothing for its next meal. The cycle of life is strong and unbroke here, as all creatures vie to come out on top, and the losers are consumed. But even this food chain has an apex predator- the Mimeoplasm, a creature so mighty and terrible that no other creature can stand against it. In the strange, oozing form of the Mimeoplasm, the strength of every creature on Murganda which has met its end surges, turning the Mimeoplasm into nothing less than a force of nature.


Armor Class13
Hit Points 25d10+125
Speed35 ft.Climb 25 ft.
Strength17 (+3)
Dexterity16 (+3)
Constitution20 (+5)
Intelligence10 (+0)
Wisdom14 (+2)
Charisma18 (+4)
Saving ThrowsDexterity d20+9 Constitution d20+11 Charisma d20+10
SkillsPerception d20+8
Damage ImmunitiesAcidColdLightning
PsychicSlashing
Condition ImmunitiesBlindedDeafenedExhaustion
SensesBlindsight 60 ft.Passive Perception 18
Languages---
Challenge18 (20000 XP)
Special 1AmorphousThe mimeoplasm can move through a space as narrow as 1 inch wide without squeezing
Special 2Inscrutable MindAny creature attempting to read the mimeoplasn's thoughtsmust make DC 18 Wisdom saving throw.
On a failed save, the creature takes 2d4 psychic damageand fails to read them mimeoplasm's thoughts
Special 3ShapechangerThe mimeoplasm can use its action to polymorph intoany beast with a CR equal to or less than its own,
or back into its true, amorphous form.Its game statistics, except for its hit points and mental ability scores,are replaced by the statistics of the chosen beast.It retains its traits, as well as the traits of its new form,
and keeps its attacks. Any equipment it is wearingor carrying isn't transformed. It reverts to its true form if it dies.
Special 4Spider ClimbThe mimeoplasm can climb difficult surfaces,including upside down on ceilings,
without needing to make an ability check
Action 1MultiattackThe mimeoplasm can make four melee weapon attacks.It can make the same number of melee weapon attacks
no matter what form its in
Action 2PseudopodMelee Weapon Attack d20+9 to hit
Reach 10 ft., one targetHit 2d12+3 bludgeoning damage
Action 3Psychic Crush (Recharge 5-6)The mimeoplasm targets one creature it can sense within 60 feet of it.The target must make a DC 18 intelligence saving throw,
taking a 10d6 psychic damage on a failed save, of half much on success
ReactionAdaptWhen the mimeoplasm takes damage, it can use its reaction to become resistantto the type of damage dealt with it until the start of its next turn
Legendary ActionsThe mimeoplasm can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.The mimeoplasm regains spent legendary actions at the start of its turn
Legendary Action 1AbsorptionThe mimeoplasm uses its action to consume the body of a dead creature 10 feet.When mimeoplasm consumes a dead body does so,
its Strength and Dexterity scores increase by an amount equal tohalf the consumed creature's Strength and Dexterity scores, respectively.This benefit lasts for 1 minute,or until the mimeoplasm uses this legendary action again.
Legendary Action 2PseudopodThe mimeoplasm makes a pseudopod attack

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