Sword-Point Diplomacy
Brandishing your weapon, you attempt to coerce a creature into revealing its secrets. Choose a creature that you can see within range. You ask the target three questions, one after another. After each question, the target must make a Wisdom saving throw. On a failed save, the target must answer the question truthfully, to the best of their ability. On a successful save, if the target chooses not to answer, it automatically takes 3d10 psychic damage. If the target chooses to answer a question and attempts to lie about the answer, it must make a Charisma (Deception) check against your spell save DC. On a failed check, it automatically takes 3d10 psychic damage, and you know that it lied.
Sword-Point Diplomacy
6th Level | Enchantment | ||
Casting Time | 1 action | ||
Range | 30 feet | ||
Components | Vocal | Somatic | Material (a melee weapon) |
Duration | Instantaneous | ||
Classes | Bard | Sorcerer |
Effect
On a failed save, the target must answer the question truthfully, to the best of their ability. On a successful save, if the target chooses not to answer, it automatically takes 3d10 psychic damage.
Side/Secondary Effects
If the target chooses to answer a question and attempts to lie about the answer, it must make a Charisma (Deception) check against your spell save DC. On a failed check, it automatically takes 3d10 psychic damage, and you know that it lied.
Manifestation
Brandishing your weapon, you attempt to coerce a creature into revealing its secrets. Choose a creature that you can see within range. You ask the target three questions, one after another.
Source
Class | Source |
Bard | Learned |
Sorcerer | Innate/Bloodline |
Material Components
a melee weapon
Related School
Enchantment
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
30 feet
Level
6th
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