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Sword-Point Diplomacy

Brandishing your weapon, you attempt to coerce a creature into revealing its secrets. Choose a creature that you can see within range. You ask the target three questions, one after another. After each question, the target must make a Wisdom saving throw. On a failed save, the target must answer the question truthfully, to the best of their ability. On a successful save, if the target chooses not to answer, it automatically takes 3d10 psychic damage. If the target chooses to answer a question and attempts to lie about the answer, it must make a Charisma (Deception) check against your spell save DC. On a failed check, it automatically takes 3d10 psychic damage, and you know that it lied.    
6th Level Enchantment
Casting Time 1 action
Range 30 feet
Components Vocal Somatic Material (a melee weapon)
Duration Instantaneous
Classes Bard Sorcerer
  Sword-Point Diplomacy

Effect

On a failed save, the target must answer the question truthfully, to the best of their ability. On a successful save, if the target chooses not to answer, it automatically takes 3d10 psychic damage.

Side/Secondary Effects

If the target chooses to answer a question and attempts to lie about the answer, it must make a Charisma (Deception) check against your spell save DC. On a failed check, it automatically takes 3d10 psychic damage, and you know that it lied.

Manifestation

Brandishing your weapon, you attempt to coerce a creature into revealing its secrets. Choose a creature that you can see within range. You ask the target three questions, one after another.

Source

Class Source
Bard Learned
Sorcerer Innate/Bloodline
Material Components
a melee weapon
Related School
Enchantment
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
30 feet
Level
6th

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