Steal Artifact
Choose a magical item within range that you can see. If that magical item is currently being worn or carried by a creature, that creature must make a Charisma saving throw. On a failed save, you successfully attune to the magical item in question if it requires attunement, ignoring all requirements for attunement, and ending any attunement another creature may have had with the item. For the duration of the spell, the magical item obeys only your commands, and is unable to be used by any other creature. A creature may end this effect on an item by using an action to make a successful Charisma saving throw. Any creature which does so automatically attunes to the item if it requires attunement, ignoring all attunement requirements for the item. When the spell ends, your attunement to any item you attuned to as a result of this spell automatically ends.
At Higher Levels When you cast this spell using a spell slot of 7th level, the duration of the spell increases to 24 hours. When you cast this spell using a spell slot of 8th level, the duration increases to 1 week, and the spell no longer requires concentration. When you cast this spell using a spell slot of 9th level or higher, the duration becomes indefinite, and the spell no longer requires concentration. If at any point you lose attunement with a magic item whose requirements for attunement you do not meet, you are still unable to attune to that weapon.
Steal Artifact
6th Level | Enchantment | ||
Casting Time | 1 Action (Ritual) | ||
Range | 60 feet | ||
Components | Vocal | Somatic | |
Duration | Concentration, up to 1 hr. | ||
Classes | Bard | Sorcerer | Wizard |
Effect
For the duration of the spell, the magical item obeys only your commands, and is unable to be used by any other creature.
Side/Secondary Effects
A creature may end this effect on an item by using an action to make a successful Charisma saving throw.
Source
Class | Source |
Bard | Learned |
Sorcerer | Innate/Bloodline |
Wizard | Added to spell repertoire each morning |
Gestures & Ritual
Choose a magical item within range that you can see.
Related School
Enchantment
Effect Duration
Concentration, up to 1 hr.
Effect Casting Time
1 Action (Ritual)
Range
60 feet
Level
6th
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