Spear of Heliod
These golden spears are forged by the celestial servants of Heliod himself, for the exclusive use of those who have proven their undying loyalty to the god of the sun, such as guardians of his temples and sacred sites. These spears constantly shine from within, emitting bright light in a 30-foot radius. Treat this light as sunlight.
You have a +2 bonus attack and damage rolls made with this weapon, and attacks made with the spear deal an additional 1d8 radiant damage. In addition, while attuned to the spear, you are immune to being charmed or frightened.
The spear has 6 charges. While wielding the spear, you can use an action and expend 1 charge to grant a willing creature that can see within 60 feet a +1 bonus to all attack and damage rolls until the start of your next turn. In addition, whenever you make a ranged attack with the spear, you can use your reaction to expend 1 charge. If you do, treat the spear like a javelin of lightning, except that the damage it deals is radiant instead of lightning, and the spear automatically returns to your hand at the end of your turn.
The spear regains 1d4-1 expended charges daily at dawn. If you expend the spear's last charge, roll a d20. As a result of 1, the spear begins to crack and explodes in a burst of light that fills a 120-foot radius. Treat this light as sunlight.
Khrusor, Spear of Heliod Weapon (spear), artifact (requires attunement by a creature of lawful alignment)
The shining, golden weapon of the God of the Sun, Khrusor is among Theros' most legendary artifacts. Contained within the point of its blade is the concentrated power of the sun, and Heliod's keen eye allows him to instantly strike at any point on Theros with it. Though a mortal wielding the spear wouldn't be able to do the same, the sheer power contained in the spear is still said to be able to strip the flesh from a titan with its radiance.
Stories of Heliod loaning Khrusor to his mortal champions in aid of their quests are exceptionally rare, but still among some of Theros' most well-known. To Therosins, receiving Heliod's spear is the ultimate blessing of a hero and a sign that the events to come will forever alter the landscape of the world.
Magic Weapon Khrusor is a magic weapon that grants a +3 bonus to attack and damage rolls made with it, and deals an additional 5d8 radiant damage on a hit.
Random Properties Khrusor has the following randomly determined properties
- 2 major beneficial properties
- 1 major detrimental property
- 1 minor detrimental property
Item type
Magical
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