Spark Jolt
You slam the ground with great force, causing a shower of red-hot sparks. Each creature of your choice within 15 feet must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a success. A creature that fails this saving throw is also blinded until the start of your next turn.
After casting this spell, roll a d20 and record the result. Once before the end of your next short or long rest, when you roll a d20 you can choose to replace the roll with the recorded one. You can do so after seeing the roll, but before you know the result. If you have already cast a spell that allows you to roll any number of d20s and record the results, you lose the results of any previously recorded rolls.
Spark Jolt
1st Level | Evocation | ||
Casting Time | 1 action | ||
Range | Self | ||
Components | Vocal | Somatic | |
Duration | Instantaneous | ||
Classes | Sorcerer | Warlock | Wizard |
Effect
Each creature of your choice within 15 feet must make a Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much on a success. A creature that fails this saving throw is also blinded until the start of your next turn.
Manifestation
You slam the ground with great force, causing a shower of red-hot sparks.
Source
Class | Source |
Sorcerer | Innate/Bloodline |
Warlock | Patron |
Wizard | Added to spell repertoire each morning |
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
Self
Level
1st
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