Soldier of the Pantheon
Soldier of the Pantheon
Some heroes are touched by the gods, clearly marked for a higher destiny. These figures of legend are meant to quell world-shaking threats, and it is for them that the greatest of stories will be written. But not every danger threatens the world with its presence. Some threaten only cities and small villages or act as blights on the Therosian landscape.
For these smaller, but no less dangerous, issues the gods may often elect a minor champion to their service. These soldiers of the pantheon are often pulled from an anonymous background, and chosen for their moral fiber and desire to aid others. Epics like the Theriad or the Callapheia tell the stories of the greatest heroes, but it is these minor champions whom make up the majority of the great Therosian takes.
Armor Class | 14 (shield) | ||
---|---|---|---|
Hit Points | 6d8+12 | ||
Speed | 30 ft. | ||
Strength | 14 (+2) | ||
Dexterity | 14 (+2) | ||
Constitution | 14 (+2) | ||
Intelligence | 10 (+0) | ||
Wisdom | 13 (+1) | ||
Charisma | 12 (+1) | ||
Skills | Athletics d20+4 | Perception d20+3 | |
Senses | Passive Perception 13 | ||
Languages | Common | ||
Challenge | 2 (5058 XP) | ||
Special 1 | Collected Trophies | Depending on what trophies the soldier has in its possession, | it gains one of the following benefits: |
Collected Trophy 1 | Cyclops's Eye | The soldier gains darkvision to a range of 60 feet | and has an advantage on saving throw against being blinded |
Collected Trophy 2 | Harpy's Feather | The soldier gains a flying speed equal to its movement speed | |
Collected Trophy 3 | Gorgon's Scale | The soldier gains a +1 bonus to AC and is immune to being petrified | |
Collected Trophy 4 | Minotaur's Horn | The soldier's melee weapon attacks deal an additional die of damage | |
Special 2 | Magic Resistance | The soldier makes one shield bash attack, | then two attacks with its longsword |
Special 3 | Pantheon's Blessing | Whenever a creature within 100 feet of the soldier casts a spell, | the solder automatically regains |
1d8 hit points per level of the spell | |||
Action 1 | Multiattack | The soldier makes one shield bash attack, | then two attacks with its longsword |
Action 2 | Longsword | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d8+2 slashing damage, | or 1d10+2 slashing damage if wielded with two hands | |
Action 3 | Shield Bash | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 1d6+2 bludgeoning damage | and the target must succeed on a DC 14 Strength, | saving throw or be knocked prone or pushed 10 feet, the soldier's choice |
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