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Soldier of the Pantheon

Some heroes are touched by the gods, clearly marked for a higher destiny. These figures of legend are meant to quell world-shaking threats, and it is for them that the greatest of stories will be written. But not every danger threatens the world with its presence. Some threaten only cities and small villages or act as blights on the Therosian landscape.   For these smaller, but no less dangerous, issues the gods may often elect a minor champion to their service. These soldiers of the pantheon are often pulled from an anonymous background, and chosen for their moral fiber and desire to aid others. Epics like the Theriad or the Callapheia tell the stories of the greatest heroes, but it is these minor champions whom make up the majority of the great Therosian takes.   Proof of Conquest The humble beginnings of a soldier of the pantheon often mimic the same journeys that great heroes undertake but in short form. They might travel only a few miles away through dangerous terrain to reach a forgotten shrine of the gods; or an arduous overland trip from their small farmstead to one of the great poleis of civilization. Once they have their tools in hand, they'll face the threat that were chosen for, and more often than not come away victorious.   The trophy they take from their victory, a severed horn or preserved claw, serves as a reminder of their deeds, and a source of further power. Some such minor heroes, if they prove themselves great enough, might go on to accomplish other deeds, and bards and poets will sing of these also. A rare few might even develop into true champions, worthy enough to have an epic written about their lives. But just as many fade away once more into obscurity, changed forever by their brush with the divine into a role model for all Therosian people.    

Soldier of the Pantheon

Some heroes are touched by the gods, clearly marked for a higher destiny. These figures of legend are meant to quell world-shaking threats, and it is for them that the greatest of stories will be written. But not every danger threatens the world with its presence. Some threaten only cities and small villages or act as blights on the Therosian landscape.
 
For these smaller, but no less dangerous, issues the gods may often elect a minor champion to their service. These soldiers of the pantheon are often pulled from an anonymous background, and chosen for their moral fiber and desire to aid others. Epics like the Theriad or the Callapheia tell the stories of the greatest heroes, but it is these minor champions whom make up the majority of the great Therosian takes.


Armor Class14 (shield)
Hit Points 6d8+12
Speed30 ft.
Strength14 (+2)
Dexterity14 (+2)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom13 (+1)
Charisma12 (+1)
SkillsAthletics d20+4 Perception d20+3
SensesPassive Perception 13
LanguagesCommon
Challenge2 (5058 XP)
Special 1Collected TrophiesDepending on what trophies the soldier has in its possession,it gains one of the following benefits:
Collected Trophy 1Cyclops's EyeThe soldier gains darkvision to a range of 60 feetand has an advantage on saving throw against being blinded
Collected Trophy 2Harpy's FeatherThe soldier gains a flying speed equal to its movement speed
Collected Trophy 3Gorgon's ScaleThe soldier gains a +1 bonus to AC and is immune to being petrified
Collected Trophy 4Minotaur's HornThe soldier's melee weapon attacks deal an additional die of damage
Special 2Magic ResistanceThe soldier makes one shield bash attack,then two attacks with its longsword
Special 3Pantheon's BlessingWhenever a creature within 100 feet of the soldier casts a spell,the solder automatically regains
1d8 hit points per level of the spell
Action 1MultiattackThe soldier makes one shield bash attack,then two attacks with its longsword
Action 2LongswordMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 1d8+2 slashing damage,or 1d10+2 slashing damage if wielded with two hands
Action 3Shield BashMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 1d6+2 bludgeoning damageand the target must succeed on a DC 14 Strength,saving throw or be knocked prone or pushed 10 feet, the soldier's choice

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