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Snoddy’s Sandstorm

When you cast this spell, all creatures which have dealt damage to you since the end of your last turn must make a Constitution saving throw. On a failed save, those creatures take 4d4 slashing damage and are blinded until the start of their next turn. On a success, they take half as much damage and are not blinded.   At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for every slot level above 1st.  
1st Level Conjuration
Casting Time 1 Bonus Action
Range Self
Components Vocal  Somatic  Material  (a vial of sand)
Duration Instantaneous
Classes Druid Ranger Sorcerer Wizard
    Snoddy’s Sandstorm

Effect

On a failed save, those creatures take 4d4 slashing damage and are blinded until the start of their next turn. On a success, they take half as much damage and are not blinded.

Side/Secondary Effects

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for every slot level above 1st.

Source

Class Source
Druid Learned
Ranger Learned
Sorcerer Innate/Bloodline
Wizard Added to spell repertoire each morning
Material Components
a vial of sand
Related School
Conjuration
Effect Duration
Instantaneous
Effect Casting Time
1 Bonus Action
Range
Self
Level
1st

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