Shredding Winds
You whip the air around you into a powerful frenzy, with gusts so strong they rip the branches from the trees. Each flying creature within 30 feet of you must make a Strength saving throw, taking 4d6 slashing damage on a failed save, or half as much on a success. A creature that fails this saving throw is automatically knocked prone and falls 60 feet toward the ground. If that creature does not hit the ground, it automatically recovers from being prone at the start of its turn and can continue flying as normal.
At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the range of the effect increases by 5 feet, and the damage increases by 2d6 for each slot level above 3rd.
Shredding Winds
3rd Level | Evocation | |||
Casting Time | 1 bonus action | |||
Range | Self | |||
Components | Vocal | Somatic | ||
Duration | Instantaneous | |||
Classes | Druid | Ranger | Sorcerer | Wizard |
Effect
Each flying creature within 30 feet of you must make a Strength saving throw, taking 4d6 slashing damage on a failed save, or half as much on a success. A creature that fails this saving throw is automatically knocked prone and falls 60 feet toward the ground.
Manifestation
You whip the air around you into a powerful frenzy, with gusts so strong they rip the branches from the trees.
Source
Class | Source |
Druid | Learned |
Ranger | Learned |
Sorcerer | Innate/Bloodline |
Wizard | Added to spell repertoire each morning |
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