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Shredding Winds

You whip the air around you into a powerful frenzy, with gusts so strong they rip the branches from the trees. Each flying creature within 30 feet of you must make a Strength saving throw, taking 4d6 slashing damage on a failed save, or half as much on a success. A creature that fails this saving throw is automatically knocked prone and falls 60 feet toward the ground. If that creature does not hit the ground, it automatically recovers from being prone at the start of its turn and can continue flying as normal.   At Higher Levels When you cast this spell using a spell slot of 4th level or higher, the range of the effect increases by 5 feet, and the damage increases by 2d6 for each slot level above 3rd.  
3rd Level Evocation
Casting Time 1 bonus action
Range Self
Components Vocal Somatic
Duration Instantaneous
Classes Druid Ranger Sorcerer Wizard
  Shredding Winds

Effect

Each flying creature within 30 feet of you must make a Strength saving throw, taking 4d6 slashing damage on a failed save, or half as much on a success. A creature that fails this saving throw is automatically knocked prone and falls 60 feet toward the ground.

Manifestation

You whip the air around you into a powerful frenzy, with gusts so strong they rip the branches from the trees.

Source

Class Source
Druid Learned
Ranger Learned
Sorcerer Innate/Bloodline
Wizard Added to spell repertoire each morning

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