Serendib Efreeti
Dwelling in the cataclysmic mountains of the Serendib Peaks, the Serendib efreet are vastly unlike any others of their kind. Rather than making a home in sun-scorched deserts or volcanic basins, all of the Serendib efreet live on the tallest peaks they can find, constructing large cities of steel and iron, hidden behind the cover of the Serendib Peak's almost constant lightning storms. Highly reclusive, descend from their mountains only-to make war against the Serendb djinn.
Efreet Adapted to the Storm Conventional thought would question the wisdom of creating cities, buildings and all, using nothing but metal on mountaintops famous for their electrical storms. But rather than a hazard, the Serendib efreet see the powerful lightning of their adopted home as a bless, and the key to their survival for the many centuries they have spent isolated from the rest of their people. While the eternal flame of their homeland still burns in the Serendib efreet, its warmth long ago ignited a spark in the efreet of the Serendib Peaks, teaching them to harness the power of the storm and use it's strength as their on. As easily as they spew bouts of flame, the Serendib efreet can also dance crackling electricity along their fingertips without harm to themselves.
Order Within Chaos Their time in exile from their fiery homeland has served to harden the spirits of the Serendib efreet. But rather than fall into lawlessness and disorder, these elementals grew to rely on each other, realizing the petty politics and backstabbing normal to their kind would be their undoing if left unchecked. Solidifying and codifying the unspoken laws which had always ruled efreet society in the City of Brass, the Serendib efreet established a strong community, where each members plays an important role. This system is supported on a strong-backbone of public works and the enslaved labor of other creatures, in a mirror of the City of Brass the efreet left behind long ago.
Feuding with the Cold While the staunchly communal cities of the Serendib efreet work as hard as possible to make sure disputes among their own are quashed as quickly as possible, the Serendib efreet are happy to let their long-standing feud with the Serendib djinn turns anxiety, anger, and distrust outwards rather than inwards, and partly because the Serendib djinn refuses to let go of their own animosity. When both races first settled on the Serendib Peaks, they were determined to work together, knowing it meant their best chance at survival. But according to the Serendib efreet, the Serendib djinn lost interest in this mutual cause only a few centuries in, growing lax in their work, and attempting to take advantage of the effort of the efreet. When the efreet demanded the djinn return to status quo, the djinn turned away, leaving the efreet to survive on their own. The djinn staunchly deny these clans of the efreet and the djinn have been in constant struggle for millennia since.
Serendib Efreeti
Dwelling in the cataclysmic mountains of the Serendib Peaks, the Serendib efreet are vastly unlike any others of their kind. Rather than making a home in sun-scorched deserts or volcanic basins, all of the Serendib efreet live on the tallest peaks they can find, constructing large cities of steel and iron, hidden behind the cover of the Serendib Peak's almost constant lightning storms. Highly reclusive, descend from their mountains only-to make war against the Serendb djinn.
Armor Class | 15 (natural) | ||
---|---|---|---|
Hit Points | 12d8+48 | ||
Speed | 30 ft. | Fly 40 ft. (hover) | |
Strength | 20 (+5) | ||
Dexterity | 12 (+1) | ||
Constitution | 19 (+4) | ||
Intelligence | 15 (+2) | ||
Wisdom | 17 (+3) | ||
Charisma | 10 (+0) | ||
Skills | Insight d20+6 | Perception d20+6 | |
Damage Immunities | Cold | Fire | Lightning |
Senses | Darkvision 60 ft. | Passive Perception 16 | |
Languages | Common | Ignan | |
Challenge | 6 (2300 XP) | ||
Special 1 | Cold Absorption | Whenever the efreeti is subjected to cold damage, | it takes no damage and instead regains a number of |
hit points equal to the cold damage dealt | |||
Special 2 | Elemental Demise | If the efreeti dies, its body explodes in a burst of electricity, | forcing each creature within 5 ft. of the efreeti to make a DC 12 Dexterity saving throw, |
taking 3d8 lightning damage on a failed save, | or half as much on a successful one | ||
Special 3 | Innate Spellcasting | The efreeti's innate spellcasting ability is Wisdom | (spell save DC 14, d20+6 to hit with spell attacks.) |
It can innately cast the following spells, | requiring no material components | ||
Spells 1 | At will | Aganazzar's scorcher | Searing smite |
Shocking grasp | |||
Spells 2 | 3/day | Lightning bolt | |
Action 1 | Multiattack | The efreeti makes two attacks with its pike | |
Action 2 | Pike | Melee Weapon Attack | d20+8 to hit |
Reach 10 ft., one target | Hit 2d10+5 piercing damage, | plus 3d6 lightning damage. | Instead of dealing lightning damage, |
the efreeti can force the target to succeed on | a DC 15 Constitution saving throw or be stunned until the end of the target's next turn |
Remove these ads. Join the Worldbuilders Guild
Comments