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Seraph of the Scales

To mortals, angels can often seem like ideals of perfection, a flawless and incorruptible force. As symbols of purity, the assumption is that an angel's actions are always on the side of righteousness. But even angels can be corrupted by greed. Not through a desire for money or power, but a desire for fulfillment, and a desire to do what they see as right at any cost.   The angels serving in the Orzhov Syndicate are a perfect example. Often having tired of the rules, regulations, and restrictions that prevent them from direct action on behalf of the Boros, some defect for the Orzhov. There they fill positions meant to provide them with the cathartic action they seek.   Crime and Punishment Not all angels are in agreement over what constitutes appropriate punishment. Some would see sinners and the guilty spared and given a chance for redemption. Others believe the wicked are already lost, only fit for being cleansed from the world. To balance these differences in opinion, the Boros Legion relics on the laws of the Azorius, a complicated system ensuring each criminal is punished appropriate to the scale of the crime.   Angels do not always, some would even say rarely, agee with what the Azorius see as fitting punishment. When this disparity grows too large, and a Boros range can suffer it no more, the Orzhov waits for them with open arms.   Judge the Guilty For the Orzhov, the sentencing of a crime is where opportunity waits. Heavy fines, enslavement to contracts and clauses- for Orzhov, even a sentence of death means profit from those declared guilty. There are few people on Ravinca other than the members of the Orzhov themselves that see justice in this process. But when the sentence issued and carried out by an angel, many find it much harder to argue.   Given the title of seraphs of the scales, these angles serve a special function for the Orzhav, judging those who break major contracts or default on high-interest loans. The process of judgment and sentencing scratches the angel's itch for melting out their own justice, and some even step in to fill the role of carrying out the punishment.    

Seraph of the Scales

To mortals, angels can often seem like ideals of perfection, a flawless and incorruptible force. As symbols of purity, the assumption is that an angel's actions are always on the side of righteousness. But even angels can be corrupted by greed. Not through a desire for money or power, but a desire for fulfillment, and a desire to do what they see as right at any cost.
 
The angels serving in the Orzhov Syndicate are a perfect example. Often having tired of the rules, regulations, and restrictions that prevent them from direct action on behalf of the Boros, some defect for the Orzhov. There they fill positions meant to provide them with the cathartic action they seek.


Armor Class16 (natural armor)
Hit Points 16d8+68
Speed30 ft.Fly 90 ft.
Strength16 (+3)
Dexterity18 (+4)
Constitution18 (+4)
Intelligence17 (+3)
Wisdom22 (+6)
Charisma20 (+5)
Saving ThrowsWisdom d20+10 Charisma d20+9
SkillsInsight d20+10 Perception d20+10
Damage ResistancesRadiantNecroticBludgeoning
PiercingSlashing from nonmagical attacks
Condtion ImmunitiesCharmedExhaustionFrightened
SensesTruesight 60 ft.Passive Perception 20
LanguagesAllTelepathy 120 ft.
Challenge12 (8,400 XP)
Special 1AfterlifeWhen the seraph dies, it automatically creates two specters,which appear in randomly chosen unoccupied spaces
within 5 feet of where the seraph died.If there are no unoccupied spaces within 5 feet,they appear in the nearest unoccupied spaces
Special 2Innate SpellcastingThe seraph's innate spellcasting ability isCharisma d20+9 to hit with spell attacks, spell save DC 17.)
The seraph can innately cast the following spells,requiring only verbal components
Spells 1At willDetect evil and goodZone of truth
Spells 23/day eachGuardian of faithSpiritual weapon
Speak with dead
Spells 31/day eachBanishmentHarm
Heal
Special 3Magic ResistanceThe seraph has an advantage on saving throwsagainst spells and the other magical effects
Action 1MultiattackThe seraph uses its Scales of Judgement,then makes a melee weapon attack
Action 2Draining TouchMelee Weapon Attack d20+9 to hit
Reach 5 ft., one targetHit 6d12+5 necrotic damage
Action 3Scales of JudgementThe seraph chooses Revival or Revenge.If the seraph chooses Revival, until the start of its next turn
whenever it deals damage to a creature with a melee weapon attackif the seraph regains that many hit points.If the seraph chooses Revenge,until the start of its next turn whenever it deals damage to a creature
with a melee weapon attack,that creature's maximum hit points are reduced byan amount equal to the damage dealt.If a creature's maximum hit points are reduced to 0 in this way,
it automatically dies. This reduction lastsuntil the end of the creature's next long rest

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