Sentry of the Underworld
Sentry of the Underworld
The griffons of Theros are reclusive predators, found almost exclusively in the Phoberos badlands at the edge of Akroan territory. Hunters with little distinction for what they eat, though taming griffins is possible, they remain a feared presence. After the gods of the mortal realm created the griffons to serve their own purposes, the gods of the underworld took notice of their fierce and predatory nature. In particular Athreos, god of passage and ferryman of the dead, saw in the griffons the perfect aides to his own mission. When a griffon passes from the world of the living, rarely is its spirit allowed to pass on and re-enter the fields of Nyx. Instead, Athreos collects these creatures for himself, twisting them into undead abominations with a singular focus on hunting down and collecting any newly dead that manage to slip by the ferryman unnoticed.
Armor Class | 15 (natural armor) | ||
---|---|---|---|
Hit Points | 1d4+5 | ||
Speed | 30 ft. | Fly 50 ft. | |
Strength | 18 (+4) | ||
Dexterity | 10 (+0) | ||
Constitution | 17 (+3) | ||
Intelligence | 2 (-4) | ||
Wisdom | 16 (+3) | ||
Charisma | 6 (-2) | ||
Skills | Perception d20+9 | ||
Damage Vulnerabilities | Bludgeoning | ||
Damage Immunities | Poison | ||
Condition Immunities | Exhaustion | Poisoned | |
Senses | Blindsight 30 ft. | Passive Perception 19 | |
Languages | --- | ||
Challenge | 7 (2,900 XP) | ||
Special 1 | Keen Hearing | The sentry has an advantage on Wisdom (Perception) checks that rely on hearing | |
Special 2 | Reactive | The sentry can take one reaction on every turn in combat | |
Special 3 | Undead Fortitude | If damage reduces the sentry to 0 hit points, | it must make a constitution saving throw with a DC of 5 + the damage taken, |
unless the damage is radiant or from a critical hit. | On a success, the entry drops to 1 hit point instead | ||
Action 1 | Multiattack | The sentry makes three attacks: | one with its beak and two with its claws |
Action 2 | Beak | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d8+4 piercing damage, | and the target must succeed on a DC 15 constitution saving throw | or be infected with a sight rot |
Action 3 | Claws | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 2d6+4 slashing damage | ||
Reaction | Halt | When a creature within 30 feet of the sentry that it is aware of moves 25 feet or more, | the sentry can use its reaction to move up to half its speed directly |
toward the creature without provoking opportunity attacks. | Then, if the sentry is within 5 feet of the creature, | it can make a single claw attack as part of the same reaction. | If this attack hits, the target's speed is reduced to 0 until the start of its next turn |
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