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Rageblood Shaman

In Theros, there are dozens of reasons to devote oneself to a particular god, most of them dealing with power and respect. But while Mogis, the god of slaughter, has some of the most fervent worshippers in all of Theros, the majority of them are pulled from the ranks of minotaur's. These savage creatures have little concept of power beyond physical strength, and so Mogis often only rewards those who prove themselves the superior in combat, and gifts them with even more raw strength. However, minotaur's with the capacity to think beyond the fury of battle do exists, and Mogis always take great interested in these creatures. Assuming they offer him the proper devotion, Mogis grants them something far more powerful that a swift axe or sharpened horns. For them he offers the power to cast spells, to summon fire and brimstone, and to lead others in Mogis's name.   Smarter than Average Like all creatures touched by the blessings of Mogis, the rageblood shamans hold a powerful fury inside themselves - a barely restrained anger that surges to life in battle, and equally inspires confidence in their allies and gear in their enemies. But rather than allows this anger to drive them, rageblook shamans harvest it, using it to dig deep within themselves and bring the fire they feel in their chest out into the world. Rageblood shamans are taught by Mogis that the anger they feel isn't always best put towards driving yourself forward into battle. Instead, rageblood shamans learn to use their anger to inspire them, just as artists use a muse to inspire their works of art. This makes rageblood shamans all the more dangerous, as while they compare physically with others of their kind, they are much more adept at making plans and preparing contingencies should their preparations fall through.  

Rageblood Shaman

In Theros, there are dozens of reasons to devote oneself to a particular god, most of them dealing with power and respect. But while Mogis, the god of slaughter, has some of the most fervent worshippers in all of Theros, the majority of them are pulled from the ranks of minotaur's. These savage creatures have little concept of power beyond physical strength, and so Mogis often only rewards those who prove themselves the superior in combat, and gifts them with even more raw strength. However, minotaur's with the capacity to think beyond the fury of battle do exists, and Mogis always take great interested in these creatures. Assuming they offer him the proper devotion, Mogis grants them something far more powerful that a swift axe or sharpened horns. For them he offers the power to cast spells, to summon fire and brimstone, and to lead others in Mogis's name.


Armor Class15 (natural armor)
Hit Points 10d10+20
Speed40 ft.
Strength17 (+3)
Dexterity10 (+0)
Constitution15 (+2)
Intelligence9 (-1)
Wisdom16 (+3)
Charisma15 (+2)
SkillsPerception d20+6 Religion d20+5
SensesDarkvision 60 ft.Passive Perception 16
LanguagesAbyssal
Challenge6 (2,300 XP)
Special 1ChargeIf the minotaur moves at least 10 feet straight toward a targetand then hits it with a gore attack on the same turn,
the target takes an extra 2d8 piercing damage.If the target is a creature, it must succeed onDC 14 strength throw or be pushed upto 19 feet away and knocked prone.
Special 2Ferocious PresenceAllied minotaur's within 30 feet that can see and hear it gaina +1 bonus to all attack and damage rolls,
and deal an additional die of damage with their charge trait
Special 3Labyrinthine RecallThe minotaur can perfectly recall any path it has traveled
Special 4SpellcastingThe minotaur is a 7th-level spellcaster.Its spellcasting ability is Wisdom
(spell save DC 14, d20+6 to hit with spell attacks).It has the following spells prepared:
Spells 1Cantrips (at will)Control flamesCreate bonfire
Primal savageryProduce flame
Spells 21st level (4 slots)BaneEarth tremor
Inflict wounds
Spells 32nd level (3 slots)Bestow curseErupting earth
Protection from energy
Spells 44th level (1 slot)Wall of fire
Special 5TrampleWhen the minotaur reduces a creature to 0 hit points with a melee weapon attack,it can automatically make another attack with the same weapon
against a different target within reach
ActionGoreMelee Weapon Attack d20+6 to hit
Reach 5 ft., one targetHit 2d8+3 piercing damage

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