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Pierce the Sky

You touch a ranged weapon or a single piece of ammunition. The next time before the end of your next turn that a creature makes a ranged attack roll with the weapon or ammunition, the range of the attack is doubled and it deals an additional 2d10 damage on a hit. If the target of the attack is a flying creature, the attack instead deals an additional 4d10 damage and the target must succeed on a Dexterity saving throw or immediately fall prone.   At Higher Levels When you cast this spell using a spell slot of 3rd level or higher, the additional damage increases by 1d10 for each slot level above 2nd.  
2nd Level Transmutation
Casting Time 1 bonus action
Range Touch
Components Somatic Material (a feather at least 6 inches long)
Duration 1 round
Classes Druid Paladin Ranger Wizard
    Pierce the Sky

Effect

The next time before the end of your next turn that a creature makes a ranged attack roll with the weapon or ammunition, the range of the attack is doubled and it deals an additional 2d10 damage on a hit.

Side/Secondary Effects

If the target of the attack is a flying creature, the attack instead deals an additional 4d10 damage and the target must succeed on a Dexterity saving throw or immediately fall prone.

Source

Class Source
Druid Learned
Paladin Deity 
Ranger Learned 
Wizard Added to spell repertoire each morning
Gestures & Ritual
You touch a ranged weapon or a single piece of ammunition.
Related School
Transmutation
Effect Duration
1 round
Effect Casting Time
1 bonus action
Range
Touch
Level
2nd

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