Phyrexian Rebirth
You mix the oil and glue together, creating a disgusting and foul-smelling blob. Then choose a point that you can see within range. Each creature within 30 feet of the chosen point must make a Constitution saving throw, taking 6d10 necrotic damage on a failed save, or half as much on a success. Then, creatures affected by the spell with less than 20 remaining hit points automatically die. If at least one creature is killed as a result of the spell, you can then mix the bonemeal with the oil and glue and fashion it into a simplistic doll. As you do so, the corpses of those killed by the spell begin to merge together, their skin and fleshing overlapping and molding together. At the start of your next turn after casting the spell, the corpses are transformed into a boneclaw under your control. The boneclaw’s statistics are the same as those found in Modernkainen’s Tome of Foes, except that its Charisma score is equal to 15, plus one additional point for every creature killed by the spell, potentially changing its hit points as a result. The boneclaw can not regain hit points, and when reduced to 0 hit points, it automatically crumbles into dust. The created boneclaw is friendly to you and your companion. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the boneclaw, it defends itself from hostile creatures but otherwise takes no actions. You can only have one boneclaw under your control at a time as a result of this spell, and if you create a new one, the original is automatically reduced to 0 hit points, causing it to crumble to dust.
Phyrexian Rebirth
9th Level | Necromancy | ||
Casting Time | 1 action | ||
Range | 120 feet | ||
Components | Vocal | Somatic | Material (a drop of oil, a bit of bonemeal, and 2500 GP worth of binding unguents and glues, expended in the casting) |
Duration | Special | ||
Classes | Cleric | Wizard |
Effect
Each creature within 30 feet of the chosen point must make a Constitution saving throw, taking 6d10 necrotic damage on a failed save, or half as much on a success. Then, creatures affected by the spell with less than 20 remaining hit points automatically die.
Side/Secondary Effects
If at least one creature is killed as a result of the spell, you can then mix the bonemeal with the oil and glue and fashion it into a simplistic doll. As you do so, the corpses of those killed by the spell begin to merge together, their skin and fleshing overlapping and molding together. At the start of your next turn after casting the spell, the corpses are transformed into a boneclaw under your control.
Manifestation
You mix the oil and glue together, creating a disgusting and foul-smelling blob. Then choose a point that you can see within range.
Source
Class | Source |
Cleric | Deity |
Wizard | Added to spell repertoire each morning |
Material Components
a drop of oil, a bit of bonemeal, and 2500 gp worth of binding unguents and glues, expended in the casting
Gestures & Ritual
You mix the oil and glue together, creating a disgusting and foul-smelling blob. Then choose a point that you can see within range.
Related School
Necromancy
Effect Duration
Special
Effect Casting Time
1 action
Range
120 feet
Level
9th
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