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Naru Meha, Master Wizard

Naru Meha is a human wizard from Dominaria. As the Master Wizard of Tolaria West, Naru Meha prioritizes not only the education of her students but their safety. Though she hails from the volcanic land of Bogardan and traces her ancestry back to the famous pyromancer Kolo Meha, there is little of Bogardan's fiery nature in her demeanor, most of the time.  

Naru Meha, Master Wizard

As the Master Wizard of Tolaria West, Naru Meha prioritizes not only the education of her students but their safety.


Armor Class1215 with mage armor
Hit Points 20d8+40
Speed30 ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution15 (+2)
Intelligence20 (+5)
Wisdom13 (+1)
Charisma17 (+3)
Saving ThrowsWisdom d20+6 Charisma d20+8
SkillsArcana d20+15 Investigation d20+10 Insight d20+6
Damage ResistancesDamage from spells
SensesPassive Perception 11
LanguagesBogardaneseCommonDraconic
Plus any three others
Challenge14 (11,500 XP)
Special 1Inspiring TeacherAllied creatures within 30 feet of the Naru Mehathat can see and hear her gain a +1 bonus
to their spell save DC and spell attack rolls
Special 2Legendary Resistance (2/day)If Naru Meha fails a saving throwshe can choose to succeed instead
Special 3Magic ResistanceNaru Meha has an advantage on saving throwsagainst spells and other magical effects
Special 4Sneak Attack (1/turn)Naru Meha deals an extra 7d6 damagewhen she hits a target with a weapon attack
and has an advantage on the attack roll,or when the target is within 5 feet of an ally ofNaru Meha that isn't incapacitated and Naru Meha doesn'thave disadvantage on the attack roll
Special 5SpellcastingNaru Meha is a 20th-level spellcaster.Her spellcasting ability is Intelligence
(spell save DC 18).She has the following wizard spells prepared:
Spells 1Cantrips (at will)Blade WardGust
Mage HandMessageThunderclap
Spells 21st level (4 slots)Absorb ElementsMage Armor
Magic MissileShieldThunderclap
Spells 32nd level (3 slots)BlurGust of Wind
LevitateShatter
Spells 43rd level (3 slots)CounterspellFly
Thunder Step
Spells 54th level (3 slots)Dimension DoorResilient Sphere
Storm Sphere
Spells 65th level (3 slots)Bigby's HandControl Winds
Far Step
Spells 76th level (2 slots)Investiture of WindScatter
Spells 87th level (2 slots)Reverse GravityWhirlwind
Spells 98th level (1 slot)Antimagic FieldPower Word Stun
Spells 109th level (1 slot)InvulnerabilityPrismatic Wall
ActionForce PalmMelee Spell Attack d20+10
Reach 5ft., one targetHit 2d8+5 force damage,and the target must succeed on aDC 20 Strength saving throw or be pushed 10 feet away
from Naru Meha and be knocked prone
Reaction 1AmbushWhenever a creature enters a space within 5 feet of the Naru Merha,she can use her reaction to make a single melee spell attack against that creature
Reaction 2Spell ReflectionWhen Naru Meha becomes the target of a magic missile spell,a line spell, or a spell of 1st level or higher
that requires a ranged attack roll,she can use her reaction to reflect the spell back at the casterby expending a spell slot of the same level or higher,turning the caster into the target
Legendary ActionsNaru Meha, Master Wizard can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Naru Meha regains spent legendaryactions at the start of her turn
Legendary Action 1Force PalmNaru Meha makes a single force palm attack
Legendary Action 2MoveNaru Meha moves up to her speed
Legendary Action 3Cast a Spell (Costs 2 Actions)Naru Meha casts a spell from her list of prepared spells,expending a spell slot as normal

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