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Multani, Yavimaya’s Avatar

Multani was the Maro-Sorcerer of the sentient Yavimaya forest of Dominaria. Multani punished Urza for destroying Argoth and killing fellow nature spirit Titania, before allying with him against the Phyrexians and providing the Weatherseed that became the hull of the Skyship Weatherlight. Multani also later taught Gerrard, Mirri, and Rofellos, before preparing Yavimaya for the Phyrexian Invasion. During the invasion itself, he dissipated all his power to move a section of Yavimaya to the front on Urborg to help in the war.   Timestreams Multani was first seen when Urza came to Yavimaya to gain allies against Phyrexia. Knowing that Urza was responsible for the destruction of Argoth, Multani used Yavimaya's magic to disorientate him, to imprison him in a living tree, and to make him feel the pain of the land. This lasted for years until Barrin activated an artifact to contact Urza in a time of need. In the feedback of this Multani discovered the threat of the Phyrexians. Urza was freed and traveled to Tolaria, where the Tolarian Academy was under siege by the forces of K'rrick. Urza's powers were depleted but Multani, who had still been inside Urza's mind when he teleported away, infused him with his own energy, allowing Urza to kill K'rrick by teleporting inside of him.   Bloodlines After this Multani and Urza became allies. Yavimaya began to strengthen itself against the Phyrexians who planned to invade Dominaria but also provided Urza with powerful wood for his artifacts, including the Weatherlight.   Multani himself often journeyed to far-off places like Tolaria or Shiv to aid the people there, but in doing this he began to distance himself from Yavimaya. The forest even went so far as to recruit a new avatar, the elf Rofellos, whom Urza had sent to Yavimaya from the more militant Llanowar to train its inhabitants. Eventually, though, Rofellos couldn't cope with being the avatar of a living forest and Multani returned to take that place.   Multani also trained Rofellos, Mirri, and Gerrard in the arts of magic. Gerrard was the heir to Urza's legacy and played a crucial role in the plans to defeat the Phyrexians. When Vuel started his war against his brother though, Multani went into hiding, leaving Gerrard, Mirri, and Rofellos with the idea that he was dead.   Invasion When the Phyrexian invasion finally began, Multani first kept to leading the forces of Yavimaya. He was very successful, as Yavimaya was one of the few places that survived relatively unscratched by the war, but then he sensed "a perfect creature" that could lead Dominaria's troops; that creature was Eladamri who was currently saving elves in Llanowar. Multani traveled across the oceans, by having his mind jump across various pollen floating in the air, in order to find Eladmari.   Not only did he find the elf, but he was also reunited with Gerrard, now commander of the Weatherlight. Multani placed his mind inside the flying ship and traveled alongside his former student across the plane, fighting many battles against the Phyrexians. But during the crucial battle of Urborg, the ship was destroyed by the Primevals.   Luckily, Karn was able to use the Thran Tome to have the ship reborn. But in doing so he also gave it consciousness, so Multani could no longer keep his mind there. After saying goodbye to Gerrard and his friends, he returned to Yavimaya. During his journey there, he saw that almost all nations had perished under the Phyrexian armies, only to find well-defended Yavimaya completely devoid of the fiends. Realizing he could not stand by idle as the rest of the world faced the apocalypse, Multani transplanted a few miles of Yavimaya and several of its most powerful defenders to Urborg. As the Yavimayans resumed the battle, Multani disappeared, for the spell had taken up most of his powers.   100 Years After the Invasion The Phyrexians were eventually defeated, but Multani wasn't seen again until over a century later. The goddess Karona was looking for people similar to her and summoned several people thought of as gods, Multani among them. However, recent revelations say this could never be true, but just some sort of illusion or reality warp.   Temporal Crises Three hundred years after Karona's events, Dominaria was on the verge of collapse thanks to temporal rifts. One of the rifts was located in Yavimaya as well, probably a leftover of the rift on Argoth caused by the Sylex Blast, and the rift created by the World Spell of Freyalise.   When Teferi, Venser, and Jhoira arrived to Yavimaya, they found out that the Yavimayan rift interfered with the maro-spirit of the forest, throwing him into a kind of suspension and rendering communication very difficult. Multani choked the mana-drawing rift, trying to minimize its effect on the forest. Unfortunately, he was losing this battle. Multani imprisoned Venser in a tree in a similar manner as with Urza long ago, in order to ask for help. With the help of Venser, Multani was separated from the rift's influence and able to talk and think clearly again. When Jeska and Radha arrived, Multani tried to reason with the Pardic planeswalker in order to make her change her aggressive tendencies into a more rational approach. He hypnotized her, casting her into a deep dream. He also created a new bond between Radha and the forest, filling the void in her soul that was created by Skyshroud's obliteration, reestablishing Radha's ability to use green mana. However, the visions in Jeska's head that he used to communicate with her were twisted by the influence of Leshrac Nightwalker. Jeska awakened and blasted Multani's physical body to smithereens. Then she grabbed Radha and Multani's wooden mask, all that remained from his physical avatar, and drew power from both of them to seal the Yavimayan rift. After the rift was closed, the mask and the surrounding forest ceased to show any signs of magic or life. It is unclear whether Multani's essence was destroyed in the process of closing the rift, or simply greatly diminished and dissipated through the whole forest. With mana flow returning to Dominarian lands, it is possible that Multani will re-emerge again, as soon as he is strong enough — Yavimaya still stands, and its spirit should live as long as the forest. However, Multani's status was uncertain — either disintegrated or temporarily lost, he was missing.   Return and Offspring Sixty years after the Mending Multani's mind awakened once more, grasping for consciousness as rage itself rebuilt his body. He spurred Yavimaya to frantic, undirected action. He was restored to consciousness by Chandra Nalaar, who used techniques learned from Nissa Revane. Meanwhile, Multani's child Muldrotha had been born into Yavimaya's offshoot on Urborg. She had grown from rot and ruin but bloomed in the recent resurgence of the plane.  

Multani, Yavimaya’s Avatar

Multani was the Maro-Sorcerer of the sentient Yavimaya forest of Dominaria. Multani punished Urza for destroying Argoth and killing fellow nature spirit Titania, before allying with him against the Phyrexians and providing the Weatherseed that became the hull of the Skyship Weatherlight. Multani also later taught Gerrard, Mirri, and Rofellos, before preparing Yavimaya for the Phyrexian Invasion. During the invasion itself, he dissipated all his power to move a section of Yavimaya to the front on Urborg to help in the war.


Armor Class17 (natural armor)
Hit Points 26d10+156
Speed30 ft.
Strength19 (+4)
Dexterity12 (+1)
Constitution22 (+6)
Intelligence18 (+4)
Wisdom22 (+6)
Charisma17 (+3)
Saving ThrowsIntelligence d20+10 Wisdom d20+12 Charisma d20+9
SkillsInsight d20+12 Nature d20+10 Perception d20+12
Damage ImmunitiesPoisonBludgeoningPiercing
Slashing from nonmagical attacks
Condition ImmunitiesCharmedExhaustionFrightened
ParalyzedPetrifiedPoisonedUnconscious
SensesDarkvision 120 ft.Passive Perception 22
LanguagesCommonDruidicPrimordial
Sylvan
Challenge20 (25,000 XP)
Special 1Innate SpellcastingMultani's innate spellcasting ability is Wisdom(spell save DC 20, d20+12 to hit with spell attacks).
Multani can innately cast any druid spell,requiring no material components.The level of the spell determines how often Multani can cast the spell.Multani can cast druid cantrips and druid spells of 1st, 2nd, and 3rd level at will.
He can cast druid spells of 4th and 5th level up to three times per day,druid spells of 6th and 7th level up to two times per day,and a single druid spell of 8th level once per day
Special 2Legendary Resistance (3/day)When Multani fails a saving throw, he can choose to succeed instead
Special 3ReachMultani has advantage on all attack rolls made against flying creatures
Special 4RejuvenationAs long as his heart seed remains,if Multani is destroyed he gains a new body in 1d10 days,
regaining all his hit points and becoming active again.The new body appears anywhere within Yavimaya of Multani's choice
Special 5TrampleWhen the Multani reduces a creature to 0 hit points with a melee weapon attack,he can automatically make another attack with
the same weapon against a different target within reach
Action 1MultiattackMultani makes three attacks with his quarterstaff
Action 2QuarterstaffMelee Weapon Attack d20+10 to hit
Reach 5 ft., one targetHit 2d6+4 bludgeoning damageor 2d8+4 bludgeoning damage if wielded with two hands
Action 3Yavimaya's Call (3/day). Multani casts conjure animals as a 5th-level spell
Legendary ActionMultani, Yavmiaya's Avatar can take 3 legendary actions,choosing from he options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Multani regains spent legendaryactions at the start of his turn
Legendary Action 1QuaterstaffMultani makes a single attack with his quarterstaff
Legendary Action 2Root Growth (Costs 2 Actions)Multani roots himself to the ground,drawing nutrients from the land around him.
Multani regains 2d10+6 hit points,and his speed becomes 0 until the end of his next turn
Legendary Action 3Cast a Spell (Costs 3 Actions)Multani casts one spell that he innately knows

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