Muldrotha, the Gravetide
Muldrotha is a Dominarian elemental avatar. She is the spawn of Multani and the Maro-Sorcerer of Yavimaya's offshoot on Urborg. Like the land that gave her life, Muldrotha is wild, dark, unpredictable, and relentless. She appears as an immense shape, suffused with green light and wrapped in the remnants of rotting vines and wood and woven through with fragmented corpses and mud. Huge horns top her head and her open maw is a rage-filled rictus. By request of Slimefoot and the spirits of Urborg, she helped the Weatherlight crew to defeat Yargle.
Muldrotha, the Gravetide
Muldrotha is a Dominarian elemental avatar. She is the spawn of Multani and the Maro-Sorcerer of Yavimaya's offshoot on Urborg. Like the land that gave her life, Muldrotha is wild, dark, unpredictable, and relentless.
Armor Class | 19 (natural armor) | ||
---|---|---|---|
Hit Points | 32d12+160 | ||
Speed | 50 ft. | Swim 30 ft. | |
Strength | 23 (+6) | ||
Dexterity | 14 (+2) | ||
Constitution | 20 (+5) | ||
Intelligence | 10 (+0) | ||
Wisdom | 20 (+5) | ||
Charisma | 17 (+3) | ||
Saving Throws | Intelligence d20+7 | Wisdom d20+12 | Charisma d20+10 |
Damage Immunities | Necrotic | Poison | Bludgeoning |
Piercing | Slashing from nonmagical attacks | ||
Condition Immunities | Blinded | Deafened | Exhaustion |
Grappled | Paralyzed | Petrified | Poisoned |
Prone | Restrained | Unconscious | |
Senses | Blindsight 120 ft. (blind beyond this radius) | Passive Perception 15 | |
Languages | Primordial | Sylvan | |
Challenge | 21 (33,000 XP) | ||
Special 1 | Innate Spellcasting | Muldrotha's innate spellcasting ability is Wisdom | (spell save DC 20, d20+12 to hit with spell attacks). |
She can innately cast the following spells, | requiring only somatic components: | ||
Spells 1 | At will | Druidcraft | Entangle |
Mold Earth | Shape Water | ||
Spells 2 | 3/day each | Earthbind | Plant Growth |
Tidal Wave | |||
Spells 3 | 2/day each | Control Water | Control Winds |
Grasping Vince | |||
Spells 4 | 1/day | Bones of the Earth | Whirlwind |
Special 2 | Legendary Resistance (3/day) | If Muldrotha fails a saving throw, | she can choose to succeed instead |
Special 3 | Magic Resistance | Muldrotha has an advantage on saving throws against | spells and other magical effects |
Special 4 | Liquid Form | Muldrotha can enter a hostile creature's space and stop there. | She can move through a space as narrow as 1-inch wide without squeezing |
Action 1 | Multiattack | Muldrotha uses her Gravetide ability, | then makes two slam attacks |
Action 2 | Slam | Melee Weapon Attack | d20+13 to hit |
Reach 15 ft., one target | Hit 3d12+6 bludgeoning damage | ||
Action 3 | Whelm (Recharge 4-6) | Each creature in Muldrotha's space must make a DC 21 Strength saving throw. | On a failure, a target takes 2d12+6 bludgeoning damage. |
If it is large or small, it is also grappled (escape DC 18.) | Until this grapple ends, the target is restrained and unable to breathe. | If the saving throw is successful, the target is pushed out of Muldrotha's space. | Muldrotha can grapple up to two Large creatures |
or four Medium or smaller creatures at one time. | At the start of each of Muldrotha's turns, | each target grappled by her takes 2d12+6 bludgeoning damage. | A creature within 5 feet of Muldrotha can pull a creature or object out of |
her by taking an action to make a DC 18 Strength check and succeeding | |||
Action 4 | Gravetide | Muldrotha's essence reaches deep into the ground beneath her, | winding among rotted logs, ancient roots, |
and forgotten bones, animating what she finds there. | Muldrotha summons her choice of 2d4 skeletons or zombies, | 1d6 vine blights, 1d4 awakened trees or ochre jellies, or a shambling mound. | The summoned creatures appear in randomly chosen unoccupied spaces |
within 30 feet of Muldrotha and act at the end of her turn. | The summoned creatures are friendly to Muldrotha | and her allies and hostile to all other creatures | |
Legendary Actions | Muldrotha, the Gravetide can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Muldrotha regains spent legendary | actions at the start of her turn | |
Legendary Action 1 | Slam | Muldrotha makes a single slam attack | |
Legendary Action 2 | Whelm (Costs 2 Actions) | Muldrotha uses her whelm if possible. | Otherwise, her whelm automatically recharges. |
Legendary Action 3 | Cast a Spell (Costs 3 Actions) | Muldrotha casts one spell that she can innately knows |
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