Momir Vig, Simic Visionary
In ancient days when the Simic Combine was founded, they took upon themselves the task of protecting what little nature was left on Ravinca's surface. As time passed, with competition from the Selesnya and Gruul for the same goal, the Simic were forced to adapt in order to survive. And adapt they did. In order to protect as much of Ravinca's biodiversity as possible, they began to make Ravinca's creatures as diverse as possible, using magic to splice and fuse creatures into new and often terrifying combinations. But until Momir Vig, no leader of the Simic had ever approached the task with such sheer relish.
Bedridden and Weak Momir Vig was not raised in the Simic Combine, but instead under the branches of Mat-Selesnya, by two parents more devoted to their teachings than to their child. As a young boy, Momir was frail and sickly, and no one expected him to survive past childhood, least of all himself. Momir's earlier years were spent in a pit of self-loathing, wishing he could join the ranks of children frolicking outside in the fields of his vernadi. When he did come of age, surviving against all expectations, Momir's life did not readily improve. Instead, he was exiled by the voda of his vernadi, turned away as too sick to contribute to the guild.
Strenght from Purpose After being forced out of the Selesnya Conclave, driven away from the only home he'd ever known, Momir Vig wandered the streets of Ravinca, waiting for death to come to him. Without the healing magic of the Selesnya to keep him from succumbing to sickness, he felt it was only a matter of time. Then, as he laid on death's doorstep, homeless and with no future, he was taken in by the Simic. At first, only a label assistant, from the beginning Momir showed a keen mind and a natural talent for his work. And in exposure to the biological enhancements of Simic magic, Momir realized he might have finally found a way to overcome his disabilities. In the end, long hours spent studying the necessary pieces and working to put them together resulted in a newly reborn Momir, Vig, one capable of walking without a cane, breathing without pain, and living without fear of dying from an infected paper cut.
Cost of Perfection The process alone of achieving what Momir Vig sought almost killed him. Momir Vig's body should have been too weak to survive the process, and while he no longer suffers as he once did, physically he remains too thin and must rely on a specially-constructed suit to maintain his health. Momir Vig knowns he would not survive further enhancements, and so will never be physically strong, or as adapted for extreme survival as some of his fellow biomancers. But all the same, Momir Vig has managed to turn his life from a sick and bed-ridden Selesnyan brat to the head of the Simic Combine and is perhaps its most respected scientist.
Dedication to the Cause Perhaps because of all his guild has given him, Momir Vig is incredibly invested in the Simic's original goal of preserving nature, but believes that they could do better. Momir Vig has turned the Simic away from enhancing themselves into beasts, built to survive any biome, climate, or situation, and back to preserving and cataloging Ravinca's astonishing biodiversity. But believing this not to be enough, Momir Vig has also pushed the Simic away from adapting their subjects for survival, and into the dangerous territory of creating new creatures from scratch. By fusing two, or three, or even more animals into one, Momir Vig and the Simic have begun the work of not just preserving, but increasing Ravinca's biodiversity. Momir Vig has now led the Simic Combine in this goal for almost 150 years, remaining in power longer than any leader of the Simic since its original parun. And in spite of the fact that the Simic's creation now shows all of the dangers, and none of the restraints, of their disparate parts, it seems likely the guild will not slow its efforts any time soon.
Novijen, Heart of Progress As the leader of the Simic Combine, Momir Vig spends much of his time in the deepest chambers of Novijen, the Simic guildhall. Here is where the might of the Simic is concentrated, and where Momir Vig has access to untold resources. When encountered in his lair, Momir Vig, Simic Visionary has a Challenge Rating of 13 (10,000 XP).
Lair Actions On initiative count 20 (losing initiative ties), Momir Vig, Simic Visionary takes a lair action to cause one of the following effects; Momir Vig can't use the same effect two rounds in a row.
- Momir Vig uses the living walls of Novijen to his advantage, calling up tentacles that rise from the ground in a 20-foot radius centered on a spot of his choice within 60 ft. Creatures that start their turn in the area or enter it for the first time on their turn must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) bludgeoning damage and be grappled. The mass of tentacles remains for 1 minute, or until Momir Vig uses this action again, dies, or uses a bonus action to end the effect.
- The walls and floors in the surrounding area shift and dip, sometimes creating pits that quickly fill with moisture and other times drying up what were for a moment small ponds. Momir Vig creates up to six large puddles within 360 ft., each up to 10 square feet in size and up to 30 ft. deep. These puddles each disappear when Momir Vig uses this action again, returning the terrain to its original shape.
- Momir Vig summons a large cytoplast that grows from the wall or ground, swallowing a creature of Momir Vig's choice within 60 ft. that he can see. If the creature is not willing it must succeed on a DC 17 Dexterity saving throw to avoid the cytoplast. Otherwise, the target is restrained, and until the end of its next turn, the target is incapacitated, immune to all damage, and can not be targeted. At the end of its next turn, the target is released from the cytoplast, and it regains 18 (4d8) hit points and gains a +2 bonus to one ability score of Momir Vig uses this action again. If Momir Vig uses this action while a creature is already in a cytoplast, the first cytoplast is destroyed and the creature inside is immediately freed, with no additional benefits.
Momir Vig, Simic Visionary
In ancient days when the Simic Combine was founded, they took upon themselves the task of protecting what little nature was left on Ravinca's surface. As time passed, with competition from the Selesnya and Gruul for the same goal, the Simic were forced to adapt in order to survive. And adapt they did. In order to protect as much of Ravinca's biodiversity as possible, they began to make Ravinca's creatures as diverse as possible, using magic to splice and fuse creatures into new and often terrifying combinations. But until Momir Vig, no leader of the Simic had ever approached the task with such sheer relish.
Armor Class | 14 (studded leather) | ||
---|---|---|---|
Hit Points | 16d8+48 | ||
Speed | 30 ft. | ||
Strength | 9 (-1) | ||
Dexterity | 14 (+2) | ||
Constitution | 17 (+3) | ||
Intelligence | 21 (+5) | ||
Wisdom | 15 (+2) | ||
Charisma | 12 (+1) | ||
Saving Throws | Intelligence d20+9 | Wisdom d20+6 | Charisma d20+5 |
Skills | Medicine d20+6 | Nature d20+9 | Perception d20+6 |
Senses | Darkvision 60 ft. | Passive Perception 16 | |
Languages | Common | Elvish | Vedalken |
Challenge | 12 (8,400 XP) | ||
Special 1 | Adaptive Casting | Momir Vig retains the ability to cast spells that | don't require verbal components while |
in the form of any beast, monstrosity, or ooze | |||
Special 2 | Biomancy | Whenever Momir Vig casts a conjuration spell, | he can automatically summon a beast, monstrosity, or ooze |
with a CR less than the spell's level in an unoccupied space within the spell's range | (or within 5 ft. if the spell has a range of self or touch.) | Whenever Momir Vig casts a transmutation spell, | he can choose to expend a spell slot of one level or higher to cause the spell to affect all beasts, |
monstrosities, and oozes of his choice within 60 ft. | |||
Special 3 | Spellcasting | Momir Vig is a 15th-level spellcaster. | His spellcasting ability is Intelligence |
(spell save DC 17, d20+9 to hit with spell attacks.) | Momir Vig has the following Wizard spells prepared | ||
Spells 1 | Cantrips (at will) | Acid splash | Gust |
Infestation | Poison spray | Shape water | |
Spells 2 | 1st level (4 slots) | Find familar | Fog cloud |
Jump | Longstrider | ||
Spells 3 | 2nd level (3 slots) | Alter self | Enlarge/Reduce |
Misty step | Spider climb | ||
Spells 4 | 3rd level (3 slots) | Fly | Stinking cloud |
Tidal wave | Water breathing | ||
Spells 5 | 4th level (3 slots) | Control water | Evard's black tentacles |
Polymorph | Watery sphere | ||
Spells 6 | 5th level (2 slots) | Cloudkill | Telekinesis |
Spells 7 | 6th level (1 slot) | Create homunculus | Drawmij's instant summons |
Action | Dagger | Melee Weapon Attack | d20+6 to hit |
Reach 5ft., one target | Hit 1d4+2 piercing damage, | and the target must succeed on | a DC 15 Constitution saving throw |
or be affected by the polymorph spell, | causing it to transform into a random creature with | a CR equal to the target's CR or level | |
Legendary Actions | Momir Vig, Simc Visionary can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Momir Vig regains spent legendary | actions at the start of his turn | |
Legendary Action 1 | Bioadaptation | Momir Vig gains one feature or attack of his choice that beast, | monstrosity, or ooze within 30 ft. has, |
which remains until Momir Vig uses this ability again | |||
Legendary Action 2 | Dagger (Costs 2 Actions) | Momir Vig makes an attack with his dagger | |
Legendary Action 3 | Cast a Spell (Costs 3 Actions) | Momir Vig casts a spell from his list of prepared spells, | expending a spell slot as normal |
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