Marwyn the Nurturer
Marwyn is an elf druid from Kelfae in Llanowar, on Dominaria. Marwyn is the most prominent Kelfae midwife. In her role as leader, she is taking pride in welcoming each new citizen in her domain. She famously negotiated a treaty with an angry group of elves from another elfhame while at the bedside of a mother going through a difficult birth. In the end, Marwyn handed the newborn child to the opposing leader and ordered him to keep the child warm while she tended to the mother.
Marwyn the Nurturer
Marwyn is an elf druid from Kelfae in Llanowar, on Dominaria.
Armor Class | 16 (leather armor) | ||
---|---|---|---|
Hit Points | 46 1d4+5 | ||
Speed | 35 ft. | ||
Strength | 12 (+1) | ||
Dexterity | 20 (+5) | ||
Constitution | 15 (+2) | ||
Intelligence | 15 (+2) | ||
Wisdom | 18 (+4) | ||
Charisma | 17 (+3) | ||
Saving Throws | Dexterity d20+8 | Wisdom d20+7 | |
Skills | Athletics d20+4 | Medicine d20+7 | Perception d20+7 |
Survival d20+7 | |||
Senses | Darkvision 60 ft. | Passive Perception 17 | |
Languages | Common | Elvish | |
Challenge | 7 (2,900 XP0) | ||
Special 1 | Innate Spellcasting | Marwyn's innate spellcasting ability is Wisdom | (spell save DC 15, d20+7 to hit with spell attacks). |
She can innately cast the following spells, | requiring only somtic components: | ||
At will | Alarm | Ensnaring Strike | Hunters Mark |
3/day | Acid Arrow | Fog Cloud | |
1/day | Conjure Animals | Conjure Barrage | |
Special 2 | Marwyn is a 7th-level spellcaster. | Her spellcasting ability is Wisdom | (spell save DC 15, d20+7 to hit with spell attacks). |
She has the following druid spells prepared: | |||
Spells 1 | Cantrips (at will) | Druidcraft | Guidance |
Thorn whip | |||
Spells 2 | 1st level (4 slots) | Animal friendship | Cure Wounds |
Faerie Fire | Speak With Animals | ||
Spells 3 | 2nd level (3 slots) | Beast Sense | Healing Spirit |
Pass Without Trace | |||
Spells 4 | 3rd level (3 slots) | Flame Arrows | Plant Growth |
Speak With Plants | |||
Spells 5 | 4th level (1 slot) | Guaridan of Nature | |
Special 3 | Pack Tactics | Marywn has advantage on an attack roll against | a creature if at least one of Marwyn's allies is within 5 feet |
of the creature and the ally isn't incapacitated | |||
Action 1 | Multiattack | Marwyn casts a spell that she knows, | then makes two attacks with her longbow |
Action 2 | Longbow | Ranged Weapon Attack | d20+8 to hit |
Range 150/600 ft., one target | Hit 1d8+5 piercing damage | ||
Action 3 | Dagger | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 1d4+5 piercing damage | ||
Reaction | Spell Care (Recharge 4-6) | Whenever Marwyn casts a spell, | she can use her reaction to cause one creature |
she can see within 30 feet to regain a number of hit points equal | to 1d8 times the lever of the spell | ||
Legendary Action | Marwyn, the Nurturer can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. Marwyn regains spent legendary | actions at the start of her turn | ||
Legendary Action 1 | Detect | Marwyn makes a Wisdom (Perception) check | |
Legendary Action 2 | Longbow | Marwyn makes one attack with her longbow | |
Legendary Action 3 | Cast a Spell (Costs 2 Actions) | Marwyn casts a spell that she knows and has prepared, | expending a spell slot as normal |
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