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March of the Machines

You summon a suit of animated armor, which appears in an unoccupied space of your choice that you can see within range. The summoned armor uses the statistics found in the Monster Manual, with the exception of being able to make two attacks per round. The animated armor is friendly to you and your companions, acts at the end of each of your turns, and you may use a bonus action on your turn to mentally command the armor, which follows any orders which you give it. If the armor is not given a command, it acts only to defend itself or you. The animated armor can be given any simple or martial weapon to use in place of its normal slam attacks. If the animated armor is reduced to 0 hit points it immediately dies, and a new suit of animated armor is automatically summoned 1d4 rounds later in a random unoccupied space within 30 feet of you.    
8th Level Conjuration
Casting Time  1 Action 
Range 30 feet 
Components  Vocal Somatic Material (the helmet from a suit of plate armor)
Duration  1 hour
Classes  Wizard 
  March of the Machines

Effect

You summon a suit of animated armor, which appears in an unoccupied space of your choice that you can see within range.

Side/Secondary Effects

The animated armor is friendly to you and your companions, acts at the end of each of your turns, and you may use a bonus action on your turn to mentally command the armor, which follows any orders which you give it. If the armor is not given a command, it acts only to defend itself or you.

Source

Class Source
Wizard  Added to spell repertoire each morning
Material Components
the helmet from a suit of plate armor
Related School
Conjuration
Effect Duration
1 Hour
Effect Casting Time
1 Action
Range
30 feet
Level
8th

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