Lost in a Labyrinth
One creature of your choice that you can see within range must make a Wisdom saving throw. On a failed save, the target can only watch as its surroundings disappear, replaced with the walls of an illusionary labyrinth. While under the effects of the spell, the target can’t see any creature further than 10 feet away from it. At the start of the target’s next turn, it must roll a d20, and move up to its speed in the resulting direction. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move. At the end of the target’s next turn, the illusionary walls disappear, and the spell ends.
Lost in a Labyrinth
- 1-5: North
- 6-10: East
- 11-15: South
- 16-20: West
1st Level | Enchantment | |
Casting Time | 1 action | |
Range | 120 feet | |
Components | Vocal | Somatic |
Duration | 1 round | |
Classes | Bard | Wizard |
Effect
While under the effects of the spell, the target can’t see any creature further than 10 feet away from it. At the start of the target’s next turn, it must roll a d20, and move up to its speed in the resulting direction.
Side/Secondary Effects
This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move. At the end of the target’s next turn, the illusionary walls disappear, and the spell ends.
Manifestation
the target can only watch as its surroundings disappear, replaced with the walls of an illusionary labyrinth
Source
Class | Source |
Bard | Learned |
Wizard | Added to spell repertoire each morning |
Related School
Enchantment
Effect Duration
1 round
Effect Casting Time
1 action
Range
120 feet
Level
1st
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