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Lost in a Labyrinth

One creature of your choice that you can see within range must make a Wisdom saving throw. On a failed save, the target can only watch as its surroundings disappear, replaced with the walls of an illusionary labyrinth. While under the effects of the spell, the target can’t see any creature further than 10 feet away from it. At the start of the target’s next turn, it must roll a d20, and move up to its speed in the resulting direction. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move. At the end of the target’s next turn, the illusionary walls disappear, and the spell ends.
  • 1-5: North
  • 6-10: East
  • 11-15: South
  • 16-20: West
After casting the spell, roll a d20 and record the result. Once before the end of your next short or long rest, when you roll a d20 you can choose to replace the roll with the recorded one. You can do so after seeing the roll, but before you know the result.   At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, you can target an additional creature for each slot level above 1st. Each of the targets must be within 10 feet of a previous target.
1st Level Enchantment
Casting Time 1 action
Range 120 feet
Components Vocal  Somatic 
Duration 1 round
Classes Bard Wizard
    Lost in a Labyrinth

Effect

While under the effects of the spell, the target can’t see any creature further than 10 feet away from it. At the start of the target’s next turn, it must roll a d20, and move up to its speed in the resulting direction.

Side/Secondary Effects

This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move. At the end of the target’s next turn, the illusionary walls disappear, and the spell ends.

Manifestation

the target can only watch as its surroundings disappear, replaced with the walls of an illusionary labyrinth

Source

Class Source
Bard Learned
Wizard Added to spell repertoire each morning
Related School
Enchantment
Effect Duration
1 round
Effect Casting Time
1 action
Range
120 feet
Level
1st

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