Lord of Atlantis
The Lord of Atlantis is not the name for any specific creature, but instead a magical title, bestowed by deep-sea priests upon those who show resolve and honor in the defense of merfolk society. Usually given to other merfolk, the title is not exclusive to their kind, though it is rare for it to be granted to outsiders.
Powerful Title The title of Lord of Atlantis is a gift granted by the deep-sea priests of the merfolk, powerful beings gifted a primal connection to the darkest depths of the ocean. From this title a creature is given magical power designed to aid in the defense of merfolk society. Improved strength to wield large weapons, an inherent disregard of the cold, the ability to quickly cut through water while moving, and a magnetic charisma are all gifts granted by the conferring of this title.
Valiant Leaders Each Lord of Atlantis is always proven adept at leading and commanding their fellows, able to draw respect and admiration from those serving under them. But with the addition of the title, each merfolk’s aquatic nature gives them an inherent sense of the importance of this leader. With it, each Lord of Atlantis can expect fellowship and aid from any merfolk on good terms with their society, and even certain marauders and pirates, exiled as they are, still refrain from drawing the ire of a Lord of Atlantis out of respect for the title. Any merfolk which serves the Lord’s cause, however, is given benefit in return, in the form of resistance to the crushing pressure and frigid waters of the deep ocean, as well as a fraction of the Lord’s enhanced strength.
Sign of Office While in battle, a Lord may use any number of weapons as they see fit, their fighting styles as varied as the phases of the moons. But a Lord of Atlantis never proceeds anywhere without the singular sign which truly marks them- the quadrant gifted to them on the day they are granted their title. Similar to the trident favored by many merfolk, but with an additional prong to mark them as above other merfolk. This weapon is highly symbolic, and any Lord which loses their quadrant is treated as if they are without the title at all, and stripped of the social, if not the magical, benefits of the title until they can retrieve their lost weapon. Each Lord of Atlantis is also gifted magical knowledge of how to wield the quadrant in battle, and some prefer to do so when leading other merfolk to war, treating it as an enduring sign of victory around which other merfolk may rally.
Lord of Atlantis
The Lord of Atlantis is not the name for any specific creature, but instead a magical title, bestowed by deep-sea priests upon those who show resolve and honor in the defense of merfolk society. Usually given to other merfolk, the title is not exclusive to their kind, though it is rare for it to be granted to outsiders.
Armor Class | 14 (natural) | ||
---|---|---|---|
Hit Points | 18d8+36 | ||
Speed | 15 ft. | Swim 60 ft. | |
Strength | 13 (+1) | ||
Dexterity | 18 (+4) | ||
Constitution | 15 (+2) | ||
Intelligence | 12 (+1) | ||
Wisdom | 11 (+0) | ||
Charisma | 15 (+2) | ||
Skills | Intimidation d20+4 | Persuasion d20+4 | |
Damage Immunities | Cold | ||
Condition Immunities | Charmed | Frightened | |
Senses | Darkvision 120 ft. | Passive Perception 10 | |
Languages | Aquan | Common | |
Challenge | 4 (1100 XP) | ||
Special 1 | Floatby | The lord doesn't provoke an opportunity attack | when it swims out of a creatures reach |
Special 2 | Inspiring Lord | All friendly merfolk within 30 feet of the lord deal | an additional die of damage on all attacks |
and gain resistance to cold damage. | In addition, whenever merfolk within 30 feet | of the lord takes cold damage, | it gains an advantage on the next attack roll |
it makes before the end of its next turn | |||
Action 1 | Multiattack | The lord make two attacks with its quadent, | each made with disadvantage if the target is within 5 feet of the lord |
Action 2 | Quadent | Melee Weapon Attack | d20+6 to hit |
Reach 10 ft., one target | Hit 1d12+4 piercing damage |
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