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Living Wall

Living walls are aberrant creations designed and crafted by mind flayers and other psychotic outer beings. Living walls are created from the leftover remnants of other experiments, stitched together from remaining body parts and pieces of brain tissue. Due to the skillful abilities of mind flayer grafters, a living wall has just enough intelligence to know that it is alive, but also enough sense to tell that it is an incomplete being- and to know that it is an abomination against nature.   Self-Loathing Subservience A living wall despises its own existence, and searches endlessly for ways in which it can lash out against all that approach it. Each living wall is psychically programmed to avoid the touch of an Illithid, allowing their amorphous bodies to serve as automatic doorways in mind flayer caverns, parting to allow their psychic overlords to pass, but blocking the way for any other creature. Other than this ability to move and shift, a living wall is entirely incapable of otherwise moving, forced to sit forever in a single location and serve the creatures that have enslaved it so.   Unrelenting Doorway The incredible flesh-stitching of the Illithids means the living wall is almost entirely impossible to kill, for while it can be injured, there is always more flesh ready to take the place of the bruised and battered pieces. The only way to stop the living wall from reforming as it is injured is through potent poisons or powerful psychic energy. Poisons spread readily amongst the wall’s connected tissues, slowly rendering them all inert, while the disconnected nature of the wall’s psyche seems to have some connection to its resistance to death, which a mental attack seems capable of shutting down. For those without the proper tools however, a living wall can present an almost impenetrable barrier, which bites back when injured.  

Living Wall

Living walls are aberrant creations designed and crafted by mind flayers and other psychotic outer beings. Living walls are created from the leftover remnants of other experiments, stitched together from remaining body parts and pieces of brain tissue. Due to the skillful abilities of mind flayer grafters, a living wall has just enough intelligence to know that it is alive, but also enough sense to tell that it is an incomplete being- and to know that it is an abomination against nature.


Armor Class12 (natural)
Hit Points 18d10+126
Speed0 ft.
Strength10 (+0)
Dexterity1 (-5)
Constitution24 (+7)
Intelligence2 (-4)
Wisdom10 (+0)
Charisma2 (-4)
Saving ThrowsStrength d20+3 Constitution d20+10
Damage VulnerabilitiesPsychicPoison
Condition ImmunitiesBlindedCharmedDeafened
FrightenedGrappledParalyzedPetrified
ProneRestrained
SensesPassive Perception 10
LanguagesUnderstands Deep Speech, but can not speak
Challenge6 (2300 XP)
Special 1DefenderAttack rolls made against the living wall have a disadvantage
Special 2ReactiveThe living wall can take up to four reactions in a round
Special 3RegenerationWhenever the living wall would be reduced to 0 hit points byany damage other than poison or psychic damage,
it must make a Constitution saving throw with a DC of 10 or half the damage dealt,whichever is higher. If the wall succeeds on the saving throw,it instead takes no damage
ActionBiteMelee Weapon Attack d20+3 to hit
Reach 0 ft., one targetHit 4d4 piercing damage
ReactionBiting RetortWhenever a creature makes a melee weapon attack against the wall,the living wall can use its reaction to make a bite attack against the wall,
the living wall can use its reaction to make a bite attack against the attacking creature

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