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Keepsake Medusa

On Theros, the medusa are servants of Pharika, the god of affliction, poison, grief, and old age. The medusa, sometimes called gorgons by those who worship Pharika, were created by the god in ages long past, to serve as her acolytes on Theros. Without their influence, and thus the influence of Pharika, humans would not have poisons, and they would not have medicine.   In spite of the good that the medusa has done for humanity and the other races of Theros, they are widely feared and mostly hated. Their serpentine appearance, complete with hair made from snakes and a body that ends in the lower half of a constrictor snake, earns them few fans among the mortals. While their power over life and death is a blessing from their god, their appearance is also a curse, and the life of a medusa is a life of eternal loneliness.   Emotion in Art Where there is fear, there is always anger and violence, and Pharika and her medusa learned this lesson the hard way. Exathria, the first queen of the medusae, was the one who gave the secrets of medicine to humankind, and she paid for her kindness with her life. Following this loss, in her anger, Pharika gave to the other medusae a powerful gift, to protect them from danger. When a medusa wishes, mortals that look into their eyes are petrified- turned to stone, and unable to be cured without a medicine craftable only by the medusa themselves. To be petrified requires the will of the medusa, but mortals fear the touch of their eyes all the same.   While the gift was given by Pharika for their protection, many medusae have found a great use for it in keeping company. They trap interlopers in stone and spend decades admiring the emotions carved into their faces- feelings of fear, lust bravery, and more. For years or sometimes decades at a time, these statues are often the only company a medusa has beyond the occasional approach of her sisters and a word from the god they serve. Over time, a medusa may even come to value the statues as companions, honoring their friendship and mourning the loss of those that break, or weather away over time.  

Keepsake Medusa

On Theros, the medusa are servants of Pharika, the god of affliction, poison, grief, and old age. The medusa, sometimes called gorgons by those who worship Pharika, were created by the god in ages long past, to serve as her acolytes on Theros. Without their influence, and thus the influence of Pharika, humans would not have poisons, and they would not have medicine.
 
In spite of the good that the medusa has done for humanity and the other races of Theros, they are widely feared and mostly hated. Their serpentine appearance, complete with hair made from snakes and a body that ends in the lower half of a constrictor snake, earns them few fans among the mortals. While their power over life and death is a blessing from their god, their appearance is also a curse, and the life of a medusa is a life of eternal loneliness.


Armor Class15 (natural armor)
Hit Points 17d8+34
Speed30 ft.
Strength10 (+0)
Dexterity13 (+1)
Constitution14 (+2)
Intelligence15 (+2)
Wisdom16 (+3)
Charisma15 (+2)
SkillsInsight d20+6 Perception d20+6
Damage ImmunitiesPoison
Condition ImmunitiesPoisonedProne
SensesDarkvision 60 ft.Passive Perception 16
LanguagesCommon
Challenge7 (2,900 XP)
Special 1DeathtouchWhen the medusa hits a creature with an attack,the target's maximum hit points are reduced by an amount equal to the damage dealt.
This reduction lasts until the target finishes a long rest.The target dies if this effect reduces its hit point maximum to 0
Special 2MonstrosityAt the start of each of the medusa's turns,if it took damage since the end of its last turn,
roll a d10 . On a result of 7 or higher,the medusa becomes monstrous until the end of its next long rest.When the medusa becomes monstrous,one creature of the medusa's choice that it can see within 30 feet automatically becomes subject to its Petrifying Gaza,
whether that creature can see the medusa or not.If the target fails the saving throw against the medusa's Petrifying Gaze,it is immediately petrified. While monstrous, the medusa gains a +1 bonus to attack and damage rolls
Special 3Petrifying GazeWhen a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa,the medusa can force it to make a DC 18 Constitution saving throw
if the medusa isn't incapacitated and can see the creature.If the saving throw fails by 5 or more,the creature is instantly petrified.Otherwise, a creature that fails the save begins to turn to stone and is restrained,
The restrained creature must repeat the saving throw at the end of its next turn,becoming petrified on a failure or ending the effect on a success.The petrification lasts until the creature is freed by the greater restoration spell or other magic.Unless surprised, a creature can avert its gaze to avoid the saving throw at the start of its turn.
If the creature does so,it can't see the medusa until the start of its next turn,when it can avert its eyes again.If the creature looks at the medusa in the meantime,
it must immediately make the save
Action 1MultiattackThe medusa makes either three attacks- one with its snake hairand two with claws- or one constrict attack
Action 2Snake HairMelee Weapon Attack d20+4 to hit
Reach 5 ft., one creatureHit 1d5+1 piercing damageplus 4d6 poison damage
Action 3ClawsMelee Weapon Attack d20+4 to hit
Reach 5 ft., one targetHit 1d10+1 slashing damageplus 2d6 poison damage
Action 4ConstrictMelee Weapon Attack d20+4 to hit
Reach 10 ft., one creatureHit 1d10+1 bludgeoning damage and the target is grappled (escape DC 18).Until this grapple ends,the creature is restrained, and the medusa can't constrict another target

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