Keepsake Medusa
Keepsake Medusa
On Theros, the medusa are servants of Pharika, the god of affliction, poison, grief, and old age. The medusa, sometimes called gorgons by those who worship Pharika, were created by the god in ages long past, to serve as her acolytes on Theros. Without their influence, and thus the influence of Pharika, humans would not have poisons, and they would not have medicine.
In spite of the good that the medusa has done for humanity and the other races of Theros, they are widely feared and mostly hated. Their serpentine appearance, complete with hair made from snakes and a body that ends in the lower half of a constrictor snake, earns them few fans among the mortals. While their power over life and death is a blessing from their god, their appearance is also a curse, and the life of a medusa is a life of eternal loneliness.
Armor Class | 15 (natural armor) | |||
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Hit Points | 17d8+34 | |||
Speed | 30 ft. | |||
Strength | 10 (+0) | |||
Dexterity | 13 (+1) | |||
Constitution | 14 (+2) | |||
Intelligence | 15 (+2) | |||
Wisdom | 16 (+3) | |||
Charisma | 15 (+2) | |||
Skills | Insight d20+6 | Perception d20+6 | ||
Damage Immunities | Poison | |||
Condition Immunities | Poisoned | Prone | ||
Senses | Darkvision 60 ft. | Passive Perception 16 | ||
Languages | Common | |||
Challenge | 7 (2,900 XP) | |||
Special 1 | Deathtouch | When the medusa hits a creature with an attack, | the target's maximum hit points are reduced by an amount equal to the damage dealt. | |
This reduction lasts until the target finishes a long rest. | The target dies if this effect reduces its hit point maximum to 0 | |||
Special 2 | Monstrosity | At the start of each of the medusa's turns, | if it took damage since the end of its last turn, | |
roll a d10 . On a result of 7 or higher, | the medusa becomes monstrous until the end of its next long rest. | When the medusa becomes monstrous, | one creature of the medusa's choice that it can see within 30 feet automatically becomes subject to its Petrifying Gaza, | |
whether that creature can see the medusa or not. | If the target fails the saving throw against the medusa's Petrifying Gaze, | it is immediately petrified. While monstrous, the medusa gains a +1 bonus to attack and damage rolls | ||
Special 3 | Petrifying Gaze | When a creature that can see the medusa's eyes starts its turn within 30 feet of the medusa, | the medusa can force it to make a DC 18 Constitution saving throw | |
if the medusa isn't incapacitated and can see the creature. | If the saving throw fails by 5 or more, | the creature is instantly petrified. | Otherwise, a creature that fails the save begins to turn to stone and is restrained, | |
The restrained creature must repeat the saving throw at the end of its next turn, | becoming petrified on a failure or ending the effect on a success. | The petrification lasts until the creature is freed by the greater restoration spell or other magic. | Unless surprised, a creature can avert its gaze to avoid the saving throw at the start of its turn. | |
If the creature does so, | it can't see the medusa until the start of its next turn, | when it can avert its eyes again. | If the creature looks at the medusa in the meantime, | |
it must immediately make the save | ||||
Action 1 | Multiattack | The medusa makes either three attacks- one with its snake hair | and two with claws- or one constrict attack | |
Action 2 | Snake Hair | Melee Weapon Attack | d20+4 to hit | |
Reach 5 ft., one creature | Hit 1d5+1 piercing damage | plus 4d6 poison damage | ||
Action 3 | Claws | Melee Weapon Attack | d20+4 to hit | |
Reach 5 ft., one target | Hit 1d10+1 slashing damage | plus 2d6 poison damage | ||
Action 4 | Constrict | Melee Weapon Attack | d20+4 to hit | |
Reach 10 ft., one creature | Hit 1d10+1 bludgeoning damage and the target is grappled (escape DC 18). | Until this grapple ends, | the creature is restrained, and the medusa can't constrict another target |
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