Juggernaut
A juggernaut is a towering machine of destruction, meant exclusively to bring a besieged city to its knees. The use of these machines in warfare is banned by hundreds of nations across dozens of planes, because of the sheer number of casualties they bring. A juggernaut on the battlefield means the invaders do not care about the resources of the city they’re taking, and have no plan for the city afterwards. Because after a true juggernaut tears through, nothing of value is ever left behind.
All Sizes and Shapes A juggernaut is not a unique creation from any singular place or person, but is instead often created by dozens of people, across many different eras. Each newly designed and created juggernaut often has unique components, and sometimes vary in size as well. The one ability consistent to every juggernaut is their ability to resist almost anything thrown at them, and their ability to tear through walls and buildings as if they were made of paper.
Traditional Siegework Juggernauts are mostly mundane constructs, simply crafted siege engines powered by a magical energy source found at their center. Worlds in which magical artifice is a thoroughly researched topic might have juggernauts with powerful magical attacks, but most make do with battering rams as arms, and oil-filled mouths with which to breathe flame. Because of this, any country willing to create a juggernaut is often able to afford several dozen of the creatures, making them extremely dangerous. Some countries, on the other hand, prefer quality over quantity, creating massive juggernauts filled to the brim with powerful weaponry. For these machines, taking an entire country by force is not an entirely impossible concept.
Juggernaut
A juggernaut is a towering machine of destruction, meant exclusively to bring a besieged city to its knees. The use of these machines in warfare is banned by hundreds of nations across dozens of planes, because of the sheer number of casualties they bring. A juggernaut on the battlefield means the invaders do not care about the resources of the city they’re taking, and have no plan for the city afterwards. Because after a true juggernaut tears through, nothing of value is ever left behind.
Armor Class | 29 (natural armor) | ||
---|---|---|---|
Hit Points | 13d12+65 | ||
Speed | 45 ft. | ||
Strength | 23 (+6) | ||
Dexterity | 8 (-1) | ||
Constitution | 20 (+5) | ||
Intelligence | 1 (+5) | ||
Wisdom | 3 (-4) | ||
Charisma | 1 (-5) | ||
Damage Resistances | Acid | Cold | Fire |
Bludgeoning | Piercing | Slashing from nonmagical weapons | |
Damage Immunities | Necrotic | Poison | Psychic |
Condition Immunities | Blinded | Charmed | Deafened |
Exhaustion | Frightened | Paralyzed | Petrified |
Poisoned | Prone | Stunned | |
Senses | Blindsight 20 ft. (blind beyond this radius) | Passive Perception 6 | |
Languages | --- | ||
Challenge | 6 (2300 XP) | ||
Special 1 | Destructive | The juggernaut can not take the disengage or hide actions | |
Special 2 | Siege Monster | The juggernaut deals double damage to objects and structures | |
Action 1 | Multiattack | The juggernaut makes three slam attacks or one attack with its arbalest | |
Action 2 | Slam | Melee Weapon Attack | d20+9 to hit |
Reach 10 ft., one target | Hit 2d10+6 bludgeoning damage | ||
Action 3 | Arbalest | Ranged Weapon Attack | d20+4 to hit |
200/800 ft., one target | Hit 6d10 piercing damage | ||
Action 4 | Flame Breath (Recharge 5-6) | The juggernaut breathes fire in a 60-foot cone or a 120-foot line, | forcing all creatures in the area to make a DC 15 Dexterity saving throw, |
taking 12d6 fire damage on a failed save, | or half as much on a success |
Remove these ads. Join the Worldbuilders Guild
Comments