Illuminate
You wave your hand through the air, and a blinding flash of light bursts from your palm. Up to two creatures in range must each make a Constitution saving throw, taking 2d10 radiant damage on a failed save, or half as much on a successful one.
Kicker When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, if you’re a sorcerer, the spell now affects all creatures in range; if you’re a Wizard, any creature which fails the saving throw is blinded until the end of your next turn. When you cast this spell using a spell slot of 8th level, both effects occur, regardless of your class.
Illuminate
2nd Level | Evocation | |
Casting Time | 1 action | |
Range | 5 ft. | |
Components | Vocal | Somatic |
Duration | Instantaneous | |
Classes | Sorcerer | Wizard |
Effect
Up to two creatures in range must each make a Constitution saving throw, taking 2d10 radiant damage on a failed save, or half as much on a successful one.
Side/Secondary Effects
When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, if you’re a sorcerer, the spell now affects all creatures in range; if you’re a Wizard, any creature which fails the saving throw is blinded until the end of your next turn. When you cast this spell using a spell slot of 8th level, both effects occur, regardless of your class.
Manifestation
You wave your hand through the air, and a blinding flash of light bursts from your palm.
Source
Class | Source |
Sorcerer | Innate/Bloodline |
Wizard | Added to spell repertoire each morning |
Gestures & Ritual
You wave your hand through the air, and a blinding flash of light bursts from your palm.
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
5 ft.
Level
2nd
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