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Illuminate

You wave your hand through the air, and a blinding flash of light bursts from your palm. Up to two creatures in range must each make a Constitution saving throw, taking 2d10 radiant damage on a failed save, or half as much on a successful one.   Kicker When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, if you’re a sorcerer, the spell now affects all creatures in range; if you’re a Wizard, any creature which fails the saving throw is blinded until the end of your next turn. When you cast this spell using a spell slot of 8th level, both effects occur, regardless of your class.  
2nd Level Evocation
Casting Time 1 action
Range 5 ft.
Components Vocal Somatic
Duration Instantaneous
Classes Sorcerer Wizard
    Illuminate

Effect

Up to two creatures in range must each make a Constitution saving throw, taking 2d10 radiant damage on a failed save, or half as much on a successful one.

Side/Secondary Effects

When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd. When you cast this spell using a spell slot of 5th level or higher, if you’re a sorcerer, the spell now affects all creatures in range; if you’re a Wizard, any creature which fails the saving throw is blinded until the end of your next turn. When you cast this spell using a spell slot of 8th level, both effects occur, regardless of your class.

Manifestation

You wave your hand through the air, and a blinding flash of light bursts from your palm.

Source

Class Source
Sorcerer Innate/Bloodline
Wizard Added to spell repertoire each morning
Gestures & Ritual
You wave your hand through the air, and a blinding flash of light bursts from your palm.
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
1 action
Range
5 ft.
Level
2nd

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