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Ifh-Biff Efreeti

Though they share a name, most who meet the ifh-biff ereeti are surprised to find they are so closely related to the fiery, red-skinned efreeti that dwell on the Plane of Fire. The ifh-biff efreeti seem to always be calm and collected, with an undeniable aura of peace and goodwill. The skin of the ifh-biff efreeti is a subtle mint green, with only a few faint tinges of red, and their features are much softer than the angular glares of other efreeti. At heart, these physical and mental differences rise from a difference in political opinion.   Forsaken Anger The flame-born efreeti have a reputation on Rabiah for being some of the most dangerous djinn, unpredictable at best, and always fueled by a rage intense enough to melt steel. Ifh-biff efreeti have learned by force of nature in favor of a mentality of peace and one-ness. Ifh-biff efreeti are born the same as any other efreeti, but as they draw closer to this sense of calm, their red skin fades to green, and the prominent horns of their heritage shrink to almost nothing. Conversely, the features of an ifh-biff efreeti successfully angered, a feat not easily accomplished, quickly grow to resemble their original selves.   The Art of Letting Go and Learning When the djinn were driven from Rabiah after thousands of years of rulership, most immediately set to century-spanning plots to reclaim a world they saw as rightfully theirs. But others, devastated at the losses they had incurred, saw the ways their own faults had led to their situation. Unwilling to make the same mistake, they forswore the revenge of their brethren, retreating from the burning passions of their home to seem more neutral, if not peaceful grounds. These they found in the plane of Arborea, where, surrounded by nature, they could feel calm for the first time in their unending lives. Efreeti who tire of the anger their heritage brings them often flee to join the ifh-biff in their reclusiveness, and those rare few who return home attempt to bring the message of peace to their kin.   The Calm of Nature From the peacefulness of Arborea, the ifh-biff learn to coexist with animals and plants of all sorts, occasionally making pilgrimages to other lands such as the Feywild, or even back to the sunny lands of Rabiah. Here they often find kinship with the erhnam djinn, cohabiting in oases and jungles, away from the temptations of their former lives. The inborn anger an efreeti feels is not easily forgotten, and members of the ifh-biff must strive constantly to maintain their inner peace. Members of the ifh-biff swear away even from the use of their innate pyromancy, an important part of their traditional culture, in the fear of the emotions that the flame might produce in them. Instead, they spend hours of each day in the study of nature magic, sometimes under the tutelage of the erhnam djinn, depite the difficulty they have in its practice- no ihf-biff has yet to successfully become a druid and it is unlikely that one ever will.    

Ifh-Biff Efreeti

Though they share a name, most who meet the ifh-biff ereeti are surprised to find they are so closely related to the fiery, red-skinned efreeti that dwell on the Plane of Fire. The ifh-biff efreeti seem to always be calm and collected, with an undeniable aura of peace and goodwill. The skin of the ifh-biff efreeti is a subtle mint green, with only a few faint tinges of red, and their features are much softer than the angular glares of other efreeti. At heart, these physical and mental differences rise from a difference in political opinion.


Armor Class14 (leather armor)
Hit Points 12d10
Speed30 ft.Flying 30 ft.
Strength10 (+0)
Dexterity14 (+2)
Constitution10 (+0)
Intelligence17 (+3)
Wisdom18 (+4)
Charisma10 (+0)
SkillsInsight +7
Damage ResistancesBludgeoningPiercingSlashing from nonmagical attacks
SensesDarkvision 120 ft.Passive Perception 14
LanguagesIgnanSylvan
Challenge8 (3900 XP)
Special 1Elemental DemiseWhen the efreeti die, its body explodes into a burst of hot air and dead leaves,leaving behind any equipment the efreeti was wearing or carrying
Special 2SpellcastingThe efreeti is an 11th level spellcaster.Its spellcasting ability is Wisdom
(spell save DC 15, d20+7 to hit with spell attacks.)The efreeti has the following ranger spells prepared
Spells 11st level (4 slots)Cure woundsEnsnaring strike
SandstormZephyr strike
Spells 22nd level (3 slots)BarkskinHealing spirit
Spike growth
Spells 33rd level (3 slots)Conjure animalsPlant growth
Wind wall
Action 1MultiattackThe efreeti makes two attacks with its shortsword
Action 2ShortswordMelee Weapon Attack d20+5 to hit
Reach 5 ft., one targetHit 1d6+2 slashing damage
Action 3Gust (Recharge 3-6)The efreeti unleashes an intense burst of hot air,forcing each creature within 30 ft.
to make a DC 15 Strength saving throw.A creature that fails this saving throw takes 2d6 fire damageand is pushed 15 ft. directly awayfrom the efreeti and knocked prone.
A creature that succeeds on the saving throw takes half as much damage,and is not pushed or knocked prone.If this movement causes a creature to strike an object or wall,the creature and the object both take 2d8 bludgeoning damage.
Flying creatures have a disadvantage on this saving throw

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