Horizon Scholar
Horizon Scholar
The sphinxes of Theros are ancient creatures, older even than the gods and the archons. Some speculate that the sphinxes might have been the first intelligent creatures to walk Theros and the first to believe in the power of the gods. Though they are not immortal and can be killed, the sphinxes of Theros are ageless, with a wisdom to match.
In addition to their impossibly long lifespans, sphinxes are also granted knowledge by an innate ability to see into the future. For them, the web of destiny, which spans across time and space, is as real and physical as a woven tapestry is to an artisan. Though they can not interact with its threads, with practice, they can learn to study the connections and see how every decision and action affects a dozen more.
Armor Class | 16 (natural armor) | ||
---|---|---|---|
Hit Points | 15d10+30 | ||
Speed | 40 ft. | Fly 60 ft. | |
Strength | 16 (+3) | ||
Dexterity | 15 (+2) | ||
Constitution | 14 (+2) | ||
Intelligence | 18 (+4) | ||
Wisdom | 20 (+5) | ||
Charisma | 15 (+2) | ||
Skills | History d20+8 | Insight d20+9 | Nature d20+8 |
Perception d20+9 | |||
Damage Immunities | Psychic | ||
Condition Immunities | Charmed | Frightened | |
Senses | Truesight 120 ft. | Passive Perception 19 | |
Languages | Celestial | Common | Primordial |
Sphinx | |||
Challenge | 9 (5,000 XP) | ||
Special 1 | Inscrutable | The sphinx is immune to any effect that would sense its emotions or read its thoughts, | as well as any divination spell that it refuses. |
Wisdom (Insight) checks made to ascertain the | sphinx's intentions or sincerity have disadvantage | ||
Special 2 | Magic Weapons | The sphinx's weapon attacks are magical | |
Special 3 | Psychic Awareness | The sphinx knows if it hears a lie | |
Special 4 | Spellcasting | The sphinx is a 9th-level spellcaster. | Its spellcasting ability is Wisdom |
(spell save DC 17). It requires no material components to cast its spells. | The sphinx has the following spells prepared: | ||
Spells 1 | Cantrips (at will) | Blade Ward | Guidance |
Resistance | True Strike | ||
Spells 2 | 1st level (4 slots) | Comprehend Languages | Detect Magic |
Identify | Shield | ||
Spells 3 | 2nd level (3 slots) | Augury | Detect Thoughts |
Mind Spike | |||
Spells 4 | 3rd level (3 slots) | Clairvoyance | Counterspell |
Nondetect | |||
Spells 5 | 4th level (3 slots) | Divination | Stoneskin |
Spells 6 | 5th level (2 slots) | Legend Lore | Scrying |
Action 1 | Mutiattack | The sphinx uses its Portent, | then makes two claw attacks |
Action 2 | Claw | Melee Weapon Attack | d20+7 to hit |
Reach 5 ft., one target | Hit 1d10+3 slashing damage | ||
Action 3 | Portent | The sphinx peers through the fog of time and into the near future. | After doing so, it rolls 2d20 , |
the records the result of one of the dice. | Once before the end of the sphinx's next short or long rest, | when a creature within 60 feet of it rolls a d20 , | the sphinx can choose to replace the result of that roll with the recorded roll. |
The sphinx must choose whether to do so before the roll is made |
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