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Hero’s Downfall

As your weapon strikes the target, curling wisps of shadow blossom from the injury, and tainted lines of darkness begin to spread across the target’s body from the point of impact. The target must make a Constitution saving throw. On a failed save, the target takes 8d10 necrotic damage and becomes poisoned for 1 minute. On a success, the target takes half as much damage and is not poisoned. The target’s maximum hit points are reduced by an amount equal to the necrotic damage dealt this way.   At Higher Levels When you cast this spell using a higher-level spell slot, it deals an additional 1d10 necrotic damage for each slot level above 6th, and the effect changes depending upon the level of the spell slot used. If cast using a spell slot of 8th level or higher, on a failed saving throw the target also suffers one level of exhaustion.  
6th Level Necromancy
Casting Time 1 reaction, taken when hit a creature with a weapon attack
Range Self
Components Somatic
Duration Instantaneous
Classes Bard Cleric Druid Sorcerer Warlock Wizard
    Hero’s Downfall

Effect

On a failed save, the target takes 8d10 necrotic damage and becomes poisoned for 1 minute.

Side/Secondary Effects

On a success, the target takes half as much damage and is not poisoned. The target’s maximum hit points are reduced by an amount equal to the necrotic damage dealt this way.

Manifestation

As your weapon strikes the target, curling wisps of shadow blossom from the injury, and tainted lines of darkness begin to spread across the target’s body from the point of impact.

Source

Class Source
Bard Learned
Cleric Deity
Druid Learned
Sorcerer Innate/Bloodline
Warlock Patron
Wizard Added to spell repertoire each morning
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 reaction, taken when hit a creature with a weapon attack
Range
Self
Level
6th

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