Goblin King
Royalty among goblins is not an entirely foreign concept. The issue is that a goblin would never allow another goblin to tell it what to do. For most goblins though, this attitude of personal freedom goes out the window when faced with a bigger, stronger goblin than themselves. To that end, the idea of inheriting power is ridiculous in goblin society. But earning power- that’s something any goblin can understand.
Political Turmoil When a goblin earns enough power and respect from other goblins, they may decide to declare themselves king of their clan. A goblin that has decided it is king usually makes sure it gets the prettiest trinkets and clothing to dress itself in. A goblin king might even try and act more dignified, seeking to emulate its own picture book idea of what a true king is like. But before long, other goblins usually begin to get jealous, and desire everything the king has. When this happens, there is usually a series of assassinations, with a different king coming to power each time. Over time, the royalty either kill themselves off and the clan is left as before, or more rarely, a single goblin manages to stick around long enough to make the others obey it like they did the previous king.
Royal Leadership While ineffective as any sort of real government, a strong enough goblin king is still able to inspire the goblins that serve it. The lackeys that a goblin king surrounds itself with often fight twice as hard to defend their royal leader, trying to look good in front of the king in the hope they’ll receive a reward after the battle. And when a king begins to see all of its lackeys fall at the blades of an adventurer, they’re capable of rallying their subjects at the last possible moment… into beating a hasty retreat, seeking to escape and hide themselves away from a grisly end at swordpoint.
Goblin King
Royalty among goblins is not an entirely foreign concept. The issue is that a goblin would never allow another goblin to tell it what to do. For most goblins though, this attitude of personal freedom goes out the window when faced with a bigger, stronger goblin than themselves. To that end, the idea of inheriting power is ridiculous in goblin society. But earning power- that’s something any goblin can understand.
Armor Class | 14 (leather armor) | ||
---|---|---|---|
Hit Points | 11d6 | ||
Speed | 30 ft. | ||
Strength | 12 (+1) | ||
Dexterity | 16 (+3) | ||
Constitution | 10 (+0) | ||
Intelligence | 10 (+0) | ||
Wisdom | 8 (-1) | ||
Charisma | 12 (+1) | ||
Skills | Intimidation d20+7 | ||
Senses | Darkvision 60 ft. | Passive Perception 9 | |
Languages | Goblin | ||
Challenge | 3 (2845 XP) | ||
Special 1 | Inspiring Lord | Other goblins within 30 feet of the goblin king | have an advantage on the first attack they make each round |
and resistance to fire damage if the goblin king is not incapacitated | |||
Special 2 | Nimble Escape | The goblin king can take the Disengage | or Hide action as a bonus action on each of its turns |
Action 1 | Multiattack | The goblin king makes two attacks with its rapier | |
Action 2 | Rapier | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d8+3 piercing damage | ||
Reaction | Rally | Once per day, when an ally within 30 feet | of the goblin king is reduced to 0 hit points, |
the goblin king can shout a warning, | allowing the goblin king and all other goblins within 30 feet | that can hear the goblin king to immediately | take the Disengage or Hide action |
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