Geistcatcher’s Rig
Geistcatcher’s Rig
Since Avacyn's disappearance, many of the angels from the Fight of Alabaster have been pulled away from their duties in shepherding the departed, their wings turned to the search for the archangel. Their loss is keenly felt, and spirits and geists run rampant in the small town and graveyards of Innistrad like never before. To deal with the rising number of these restless dead, the Church of Avacyn created the official job of geistcatcher, and began handing licenses of employment to any that could prove to a church superior that they were equipped to hunt and catch ghosts. While their services are surely needed, the lax interviewing process for the position has led to the job accidently being given to a number of alchemists and mad scientists in disguise.
Armor Class | 16 (natural armor) | ||
---|---|---|---|
Hit Points | 16d10+96 | ||
Speed | 50 ft. | ||
Strength | 18 (+4) | ||
Dexterity | 8 (-1) | ||
Constitution | 22 (+6) | ||
Intelligence | 10 (+0) | ||
Wisdom | 12 (+1) | ||
Charisma | 12 (+1) | ||
Damage Resistances | Bludgeoning | Piercing | Slashing from nonmagical weapons |
Damage Immunities | Lightning | Necrotic | Poison |
Condition Immunities | Exhaustion | Petrified | Poisoned |
Prone | |||
Senses | Darkvision 120 ft. | Passive Perception 11 | |
Languages | Understands the languages it knew in life but can't speak | ||
Challenge | 9 (5000 XP) | ||
Special 1 | Ethereal Sight | The rig can see 60 ft. into the Ethereal Plane when it is on the Material Plane | |
Special 2 | Illuminated | The rig gives off bright light in a 10-foot radius and dim light for additional 30 ft. | |
Special 3 | Lighting Absorption | Whenever the rig is subject to lightning damage, | it takes no damage and instead regains a number of hit points equal to the lightning damage dealt |
Special 4 | Magic Weapons | The rig's weapon attacks are magical | |
Action 1 | Multiattack | The rig makes two attacks with its pincers or one with its ballista | |
Action 2 | Pincers | Melee Weapon Attack | d20+8 to hit |
Reach 5 ft., one target | Hit 2d10+4 piercing damage | plus 3d8 lightning damage | |
Action 3 | Ballista | Ranged Weapon Attack | d20+6 to hit |
Range 120/480ft., one target | Hit 3d10 piercing damage | plus 3d10 lightning damage | |
Action 4 | Gust Cannon | The tube at the front of the rig creates a powerful suction force. | All flying creatures in a 60-foot cone must make a DC 18 Strength saving throw |
or be pulled 30 feet towards the rig. | If an incorporeal undead is pulled with 5 ft. of the rig in this way, | it is automatically sucked into the rig's containment unit, | and the rig's lightning rod action automatically recharges |
Action 5 | Lightning Rod (Recharge 5-6) | The rig unleashes a bold of lightning in a 60-foot line that is 5 feet wide. | Each creature in that line must make a DC 16 Dexterity saving throw, |
taking 8d10 lightning damage on a failed save, | or half as much on a successful one |
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