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Garruk, Apex Predator

Lost in a haze of pain and anger, brought on by a curse from the infamous Chain-Veil, the once noble and proud Garruck has given himself over to hatred. Forgetting the true spirit of the hunt, Garruk now seeks the only prey that he feels can satisfy him- planes walkers. Moving from world to world, Garruck hunts them with ruthless efficiency, adding a new a trophy to his collection with each kill. Though his transformation into a fully-fledged demon has been stopped, or perhaps paused, his methods and desires retain an edge of dark brutality.    

Garruk, Apex Predator

Lost in a haze of pain and anger, brought on by a curse from the infamous Chain-Veil, the once noble and proud Garruck has given himself over to hatred. Forgetting the true spirit of the hunt, Garruk now seeks the only prey that he feels can satisfy him- planes walkers. Moving from world to world, Garruck hunts them with ruthless efficiency, adding a new a trophy to his collection with each kill. Though his transformation into a fully-fledged demon has been stopped, or perhaps paused, his methods and desires retain an edge of dark brutality.


Armor Class18 (plate armor)
Hit Points 40d8+200
Speed30 ft.
Strength24 (+7)
Dexterity18 (+4)
Constitution21 (+5)
Intelligence10 (+0)
Wisdom22 (+6)
Charisma18 (+4)
SavesStrength d20+15 Dexterity d20+12 Constitution d20+13
Wisdom d20+14
SkillsAthletics d20+15 Insight d20+14 Intimidation d20+12
Perception d20+14 Survival d20+14
Condition ImmunitiesCharmedExhaustionFrightened
SensesDarkvision 120 ft.Passive Perception 24
LanguagesCommonPrimordial
Challenge28 (120000 XP)
Special 1Innate SpellcastingGarruk's innate spellcasting ability is Wisdom(spell save DC 22, d20+14 to hit with spell attacks.)
He can innately cast the following spellswithout requiring material components
Spells 1At willAnimal friendshipBeast bond
Detect magicHunter's markPlane shift
Spells 23/day eachBarkskinConjure animals
Warding wind
Spells 32/day eachCommune with natureLocate creature
Steel wind strike
Spells 41/day eachBones of earthPrimordial ward
Wrath of nature
Special 2Keen Hearing and SightGarruk has an advantage on Wisdom(Perception) checks that rely on hearing or sight
Special 3Legendary Resistance (4/day)If Garruk fails a saving throw,he can choose to succeed instead
Special 4Marital AdvantageOnce per turn,Garruk can deal an extra 2d12 damage
to a creature he hits with a weapon attackif that creature is within 5 ft. of an ally of Garruk's that isn't incapacitated
Special 5Savage AttackerOnce per turn when Garruk rolls damage for a melee weapon attack,he can reroll the weapon's damage dice and use either total
Action 1MultiattackGarruk uses his Frightening Presence,then makes three attacks with his great ax
Action 2GreataxeMelee Weapon Attack d20+15 to hit
Reach 5 ft., one targetHit 4d12+7 slashing damage,plus 2d12 necrotic damage
Action 3Frightening PresenceEach creature of Garruk's choice that is within 120 ft. of Garrukand aware of him must succeed on
a DC 18 Wisdom saving throw or become frightened for 1 minute.A creature can repeat the saving throw at the end of each of its turns,ending the effect on a success.If a creature's saving throw is successful or the effect ends for it,
the creature is immune to Garruk's Frightening Presence for the next 24 hours
ReactionWhen a creature hits Garruk with a melee attack,he can use his reaction to make asingle melee weapon attack against the attacking creature
Legendary ActionsGarruk, Apex Predator can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Garruk regains spent legendaryactions at the start of its turn
Legendary Action 1Hunters CallGarruk summons a beast of CR 3 or lower in an unoccupied spacethat he can see within 30 feet.
The beast gains a bonus to attack and damage rollsequal to Garruk's Wisdom modifier.The beast disappears if it is reduced to 0 hit points,Garruk falls unconscious, or he uses this action again
Legendary Action 2Slaying StrikeGarruk makes an attack with his great ax.If the attack hits, it is an automatic critical hit
Legendary Action 3Draining Slice (Costs 2 Actions)Garruk makes an attack with his great ax.If the attack hits,
he regains a number of hit points equal to the damage dealt
Legendary Action 4Hunter's Curse (Costs 3 Actions)A creature of Garruk's choice that he can see within 15 ft.must succeed on a DC 22 Wisdom saving throw
or become cursed for 1 minute.A creature cursed in this way takes anadditional 2d12 necrotic damagefrom all melee weapon attacks,
and when a creature reduces the target to 0 hit points,the attacking creature can use its reaction to makean additional melee weapon attack against a creature within reach

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