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Garna, The Bloodflame

Though Radha is a powerful warlord, able to guide many hundreds of Keldons to a path into the future, her leadership of the Kedlon people is not total. Other warlords still compete with Radha for dominance, but most only have a few dozen Kelds in their war hosts as most, providing little real threat. But the warlord known as Garna, the Bloodflame, is a true competitor for Radha's power, almost Radha's equal to both strength of both body and personality.   Threat to the Outside Radha, of half-elven blood and once a student of the mage Jhoira, has had her innate Keldon anger tempered. She has spent time in the world outside of the Kelds, and seen and learned from its people. Garna, on the other hand, has never before left Keld except to lead raids on nearby villages and towns. While Radha seeks to push the Keldon people into a future that melds their traditions of warhosts and blood-raids. The xenophobic attitude presents a threat not only to the peace of those living near the Kelds, but also a threat to the existence of the Keldon people, as weakened as they are by generations of in-fighting and fending off dangers to the whole of Dominaria's people.   Warhost of the Dead Garna is not an idiot, and is keenly aware of the fragile position that the Kelds hold in their world. While her heart lusts for battle, Garna's mind knows that to lead her people in unending war would be tantamount to cultural suicide. Thankfully for her goals. Garna believes she has found a solution. During the Ice Age, some Keldon people turned to black magic to survive, rendering deals with high powers in return for magical secrets. Drawing on the traditions of her family, Garna has unlocked these same secrets, and actively uses them to her advantage. When Garna's warhost razes a village, she and her shamans sweep through afterwards, raising from the dead those Keldons that look whole enough to continue fighting. Garna's warhost is filled with Keldon solders that have already fallen two, or even three times in battle, with Garna ready, willing and able to raise them once more should they fall again.   Victory at Any Cost The use of this dark magic has gone to Garna's head, and while she has always been willing to sacrifice for the good of her people, she now holds that all Kelds should be willing to do the same. To succeed in battle, Garna is willing to use under-handed tactics, sneaking up on her foe, and striking, only to immediately disappear once more. And while the Kelds once viewed the raising of those unwilling to be peak sac religion. Garna has convinced herself and her warhost that all who fall in battle are not worthy of life. That any Keldon ho would die on the battlefield didn't deserve life in the first place, and that they best serve Keld's future by repeating this mistake as many times as necessary.    

Garna, The Bloodflame

Though Radha is a powerful warlord, able to guide many hundreds of Keldons to a path into the future, her leadership of the Kedlon people is not total. Other warlords still compete with Radha for dominance, but most only have a few dozen Kelds in their war hosts as most, providing little real threat. But the warlord known as Garna, the Bloodflame, is a true competitor for Radha's power, almost Radha's equal to both strength of both body and personality.


Armor Class14 (hide armor)
Hit Points 21d8+63
Speed30 ft.
Strength19 (+4)
Dexterity17 (+3)
Constitution17 (+3)
Intelligence11 (+0)
Wisdom14 (+2)
Charisma18 (+4)
Saving ThrowsStrength d20+8 Dexterity d20+7
SkillsIntimidation d20+12 Perception d20+6 Stealth d20+11
SensesPassive Perception 16
LanguagesCommonKeldon
Challenge9 (5000 XP)
Special 1Innate SpellcastingGarna's innate spellcasting ability is Charisma.She can cast the following spells innately,
without requiring material components:
Spells3/dayCreate undeadHaste
Invisibility
Special 2Sneak AttackOnce per turn, Garna can deal an extra d204d6 damageto one creature she hits with an attack
if she has an advantage on the attack roll.Garna doesn't need advantage on the attack roll if another enemy ofthe target is within 5 feet of her,that enemy isn't incapacitated,
and Garna doesn't have a disadvantage on the attack roll
Action 1MultiattackGarna makes three attacks with her greataxe
Action 2GreataxeMelee Weapon Attack d20+8 to hit
Reach 5 ft., one targetHit 3d12+4 slashing damage
ReactionAmbushIf a creature enters a space within 5 feet of Garna,she can use her reaction to make a single melee weapon attack against the creature
Legendary ActionsGarna, the Bloodflame can take 3 legendary actions,choosing from the options below.Only one legendary action option can be used at a time
and only at the end of another creature's turn.Garna regains spent legendaryactions at the start of her turn
Legendary Action 1CommandGarna barks an order or a challenge to a creature she can see within 60 feet,allowing the target to move up their speed directly towards Garna
without provoking attacks of opportunity
Legendary Actions 2GreataxeGarna makes a single attack with her greataxe
Legendary Action 3Haste (Costs 3 Actions)Garna casts Haste on herself,taking 3d8 necrotic damage when she does so

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