Frazier’s Dark Sacrifice
Casting this spell requires a precisely timed and organized ritual, culminating in the killing of a creature with an Intelligence of 6 or greater. After finishing the ritual, if the creature to be sacrificed has 25 or fewer hit points, it automatically dies, and you regain all expended spell slots. If the creature has greater than 25 hit points, they instead lose 25 hit points and nothing else happens. The creature to be sacrificed can not move for the duration of the ritual, or else the spell fails.
Frazier’s Dark Sacrifice
2nd Level | Necromancy | ||
Casting Time | 1 hour (Ritual | ||
Range | Self | ||
Components | Vocal | Somatic | Material (an intelligent creature, consumed in the casting) |
Duration | Instantaneous | ||
Classes | Warlock | Wizard |
Effect
After finishing the ritual, if the creature to be sacrificed has 25 or fewer hit points, it automatically dies, and you regain all expended spell slots. If the creature has greater than 25 hit points, they instead lose 25 hit points and nothing else happens.
Side/Secondary Effects
The creature to be sacrificed can not move for the duration of the ritual, or else the spell fails.
Manifestation
Casting this spell requires a precisely timed and organized ritual, culminating in the killing of a creature with an Intelligence of 6 or greater.
Source
Class | Source |
Warlock | Patron |
Wizard | Added to spell repertoire each morning |
Material Components
an intelligent creature, consumed in the casting
Gestures & Ritual
Casting this spell requires a precisely timed and organized ritual, culminating in the killing of a creature with an Intelligence of 6 or greater.
Related School
Necromancy
Effect Duration
Instantaneous
Effect Casting Time
1 hour (Ritual)
Range
Self
Level
2nd
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