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Frazier’s Chilling Wind

As you finish casting this spell, you slam the stone or icicle into the ground at your feet, shattering it. The temperature in all spaces within range drops as the ground immediately becomes covered in freezing ice, turning the area into difficult terrain. Any creature which moves more than half their speed through this terrain must succeed on a Dexterity (Acrobatics) check or fall prone at the end of their movement. You and up to three other creatures within range are immune to the effects of this terrain, and may move as normal.   At Higher Levels When you cast this spell using a spell slot of 6th level or higher, you may choose an additional creature for every slot level above 5th.  
5th Level Evocation
Casting Time 1 Action (Ritual)
Range 200 feet
Components Vocal Somatic Material (a chilled stone or an icicle, consumed in the casting)
Duration 10 min
Classes Druid
  Frazier’s Chilling Wind

Effect

Any creature which moves more than half their speed through this terrain must succeed on a Dexterity (Acrobatics) check or fall prone at the end of their movement.

Side/Secondary Effects

You and up to three other creatures within range are immune to the effects of this terrain, and may move as normal.   When you cast this spell using a spell slot of 6th level or higher, you may choose an additional creature for every slot level above 5th.

Manifestation

As you finish casting this spell, you slam the stone or icicle into the ground at your feet, shattering it. The temperature in all spaces within range drops as the ground immediately becomes covered in freezing ice, turning the area into difficult terrain.

Source

Class Source
Druid Learned
Material Components
a chilled stone or an icicle, consumed in the casting
Gestures & Ritual
As you finish casting this spell, you slam the stone or icicle into the ground at your feet, shattering it.
Related School
Evocation
Effect Duration
10 min.
Effect Casting Time
1 Action (Ritual)
Range
200 feet
Level
5th

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