Flashfires
When you cast this spell, all Clerics and Paladins within 120 ft. must make a Wisdom saving throw. On a failed save, they take 8d4 fire damage, and automatically lose concentration on spells. For the next 1d4 turns, they are unable to cast any other spells. On a successful save, they take half as much damage, do not lose concentration, and may continue to cast spells.
Flashfires
| 6th Level | Evocation | |
| Casting Time | 1 Action | |
| Range | Self | |
| Components | Vocal | Somatic |
| Duration | Instantaneous | |
| Classes | Sorcerer | Wizard |
Effect
On a failed save, they take 8d4 fire damage, and automatically lose concentration on spells.
Side/Secondary Effects
For the next 1d4 turns, they are unable to cast any other spells.
Manifestation
When you cast this spell, all Clerics and Paladins within 120 ft. must make a Wisdom saving throw.
Source
| Class | Source |
| Sorcerer | Innate/Bloodline |
| Wizard | Added to spell repertoire each morning |
Related School
Evocation
Effect Duration
Instantaneous
Effect Casting Time
1 Action
Range
Self
Level
6th
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