Flamespeaker Adept
The seers of Theros are said to be blessed by the gods, granted a special sight that sees past our world, into the stars of Nyx and beyond. Even novice seers are able to glimpse the weave of fate, seeing the connections of destiny that bind us all. With proper training, years of practice, and a bit of intuition, the best soothsayers can foretell every possible future, not just those most likely.
Flamespeakers are special seers, blessed by Purphoros, God of the forge. Through his divine power, they are able to see portents in the curl of smoke, the flicker of flames, and the patterns of ash.
Flickering Future With the exception of those blessed by Keranos, god of insight, or Klothys, god of destiny, the powers of a seer depend very little on which god they've received their sight from. The only variation is often in what they are able to view of the future- for example, seers blessed by Erebos are usually haunted by visions of death, while those blessed by Nylea might know exactly when and where to find the quarry of their hunt.
Most seers receive their portents by sight, in moments when their eyes look beyond, to the weave of fate, and follow the tangled lines therein. The flamespeakers of Purphoros are different in that they are unable to see the weave directly, but instead view it in every spark and ember of fire. For them, fire and destiny are inextricable, one and the same, with the weave of destiny, imprinted onto a fundamental force of the world.
Twist the Lines While the method with which they view the future is novel, what truly sets the flamespeakers apart is their ability to twist and tangle the pieces of the weave that they can see. Like many of Purphoros' priests, the flamespeakers are vessels for his power, granting them control over fire in its many forms. But for the flamespeakers, control of fire manes a control of destiny.
The flamespeakers are able to change the future they see in the ashes. It requires great effort on their part, and the changes are rarely more than minor, but it can be done all the same. For this reason, the flamespeakers are highly sought after, especially by those who have been informed of a terrible fate destined to befall themselves or a loved one.
Flamespeaker Adept
The seers of Theros are said to be blessed by the gods, granted a special sight that sees past our world, into the stars of Nyx and beyond. Even novice seers are able to glimpse the weave of fate, seeing the connections of destiny that bind us all. With proper training, years of practice, and a bit of intuition, the best soothsayers can foretell every possible future, not just those most likely.
Flamespeakers are special seers, blessed by Purphoros, God of the forge. Through his divine power, they are able to see portents in the curl of smoke, the flicker of flames, and the patterns of ash.
Armor Class | 13 | 15 with mage armor | |
---|---|---|---|
Hit Points | 9d8+9 | ||
Speed | 30 ft. | ||
Strength | 10 (+0) | ||
Dexterity | 16 (+3) | ||
Constitution | 12 (+1) | ||
Intelligence | 14 (+2) | ||
Wisdom | 18 (+4) | ||
Charisma | 10 (+0) | ||
Skills | Arcana d20+4 | Insight d20+6 | |
Senses | Passive Perception 14 | ||
Languages | Common | ||
Challenge | 4 (1, 100 XP) | ||
Special 1 | Flame's Will | Whenever the flamespeaker casts a divination spell | or a spell that deals fire damage, |
it gains an advantage on the first attack roll it makes | before the end of its next turn, | and that attack deals an additional 2d6 fire damage | |
Special 2 | Innate Spellcasting | The flamespeaker's innate spellcasting ability is Wisdom | (spell save DC 14, d20+6 to hit with spell attacks). |
It can innately cast the following spells, | requiring no material components: | ||
Spells 1 | At will | Control Flames | Firebolt |
Guidance | Mage Armor | ||
Spells 2 | 3/day each | Burning Hands | Detect Thoughts |
Scorching Ray | |||
Spells 3 | 1/day each | Fireball | Mindspike |
Action 1 | Multiattack | The flamespeaker makes two dagger attacks | |
Action 2 | Dagger | Melee Weapon Attack | d20+5 to hit |
Reach 5 ft., one target | Hit 1d4+3 piercing damage | plus 2d6 fire damage |
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