Firesong and Sunspeaker
Firesong
Deep in the Hurloon Mountains, the minotaur's which have made the rocky peaks their home for centuries are once again thriving. Centuries of turmoil and hardship across the face of Dominaria have equally affected the people here, threatening the traditions they have held for thousands of years. But the culture of the Hurloon minotaur's is again on the rise, with more young minotaur's choosing to stay in the mountains over traveling the world and lending their strength to others, staying behind to learn the ancient dances and songs. But while this cultural renaissance is owed to several factors, it may never have happened were it not for a pair of dedicated siblings.
Armor Class | 15 (natural armor) | ||
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Hit Points | 18d10+54 | ||
Speed | 40 ft. | ||
Strength | 14 (+2) | ||
Dexterity | 15 (+2) | ||
Constitution | 17 (+3) | ||
Intelligence | 18 (+4) | ||
Wisdom | 20 (+5) | ||
Charisma | 16 (+3) | ||
Saving Throws | Wisdom d20+9 | Charisma d20+7 | |
Skills | Insight d20+9 | Religion d20+8 | Perception d20+9 |
Damage Resistances | Radiant | ||
Senses | Darkvision 60 ft. | Passive Perception 19 | |
Languages | Common | Minotaur | |
Challenge | 10 (5900 XP) | ||
Special 1 | Radiant Bond | While Firesong is within 30 feet of Sunspeaker | and Sunspeaker is not incapacitated, |
spells Firesong casts automatically deal an | additional amount of damage equal to his Wisdom modifier, | and both minotaurs have an advantage on saving throws | against spells and other magical effects |
Special 2 | Spellcasting | Firesong is a 13th-level spellcaster. | His spellcasting ability is Wisdom |
(spell save DC 17, d20+9 to hit with spell attacks.) | He has the following cleric spells prepared: | ||
Spells 1 | Cantrips (at will) | Guidance | Light |
Resistance | Sacred flame | Word of radiance | |
Spells 2 | 1st level (4 slots) | Cure wounds | Guiding bolt |
Inflict wounds | Healing word | Shield of faith | |
Spells 3 | 2nd level (3 slots) | Aid | Spiritual weapon |
Warding bond | |||
Spells 4 | 3rd level (3 slots) | Daylight | Life transference |
Spirit guardians | |||
Spells 5 | 4th level (3 slots) | Banishment | Guardian of faith |
Spells 6 | 5th level (2 slots) | Dawn | Flame strike |
Holy weapon | |||
Spells 7 | 6th level (1 slot) | Harm | Heal |
Spells 8 | 7th level (1 slot) | Firestorm | |
Action 1 | Multiattack | Firesong makes two unarmed strikes | |
Action 2 | Unarmed Strike | Melee Weapon Attack | d20+6 to hit |
Reach 5 ft., one target | Hit 2d8+2 bludgeoning damage | plus 4d6 fire damage | |
Legendary Actions | Firesong can take 2 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Firesong regains spent legendary | actions at the start of his turn | |
Legendary Action 1 | Unarmed Strike | Firesong makes one unarmed strike | |
Legendary Action 2 | Strengthening Radiance (Costs 2 Actions) | Until the start of Firesong's next turn, | whenever Sunspeaker deals damage to a creature with a melee attack, |
she automatically regains hit points equal to half the damage dealt. |
Sunspeaker
Deep in the Hurloon Mountains, the minotaur's which have made the rocky peaks their home for centuries are once again thriving. Centuries of turmoil and hardship across the face of Dominaria have equally affected the people here, threatening the traditions they have held for thousands of years. But the culture of the Hurloon minotaur's is again on the rise, with more young minotaur's choosing to stay in the mountains over traveling the world and lending their strength to others, staying behind to learn the ancient dances and songs. But while this cultural renaissance is owed to several factors, it may never have happened were it not for a pair of dedicated siblings.
Armor Class | 17 (breastplate) | ||
---|---|---|---|
Hit Points | 20d10+80 | ||
Speed | 40 ft. | ||
Strength | 20 (+5) | ||
Dexterity | 16 (+3) | ||
Constitution | 18 (+4) | ||
Intelligence | 14 (+2) | ||
Wisdom | 15 (+2) | ||
Charisma | 17 (+3) | ||
Saving Throws | Strength d20+9 | Dexterity d20+7 | |
Skills | Athletics d20+9 | Religion d20+6 | Perception d20+6 |
Damage Resistnaces | Fire | ||
Senses | Darkvision 60 ft. | Passive Perception 16 | |
Languages | Common | Minotaur | |
Challenge | 10 (5900 XP) | ||
Special 1 | Radiant Bond | While Sunspeaker is within 30 feet of Firesong and Firesong is not incapacitated, | whenever Sunspeaker deals damage to a creature with a melee attack |
she regains 1d10+4 hit points, | and both minotaurs have an advantage on initiative rolls | and can't be surprised | |
Special 2 | Spellcasting | Sunspeaker is a 9th-level spellcaster. | Her spellcasting ability is Charisma |
(spell save DC 15, d20+7 to hit with spell attacks.) | She has the following spells prepared | ||
Spells 1 | 1st level (4 slots) | Compelled duel | Cure Wounds |
Divine favor | Searing smite | Thunderous smite | Wrathful smite |
Spells 2 | 2nd level (3 slots) | Branding smite | Lesser restoration |
Magic weapon | |||
Spells 3 | 3rd level (2 slots) | Blinding smite | Crusader's mantle |
Dispel magic | |||
Action 1 | Multiattack | Sunspeaker makes their attacks with her great ax | |
Action 2 | Greataxe | Melee Weapon Attack | d20+9 to hit |
Reach 5 ft., one target | Hit 2d12+5 slashing damage | plus 2d8 radiant damage | |
Legendary Actions | Sunspeaker can take 3 legendary actions, | choosing from the options below. | Only one legendary action option can be used at a time |
and only at the end of another creature's turn. | Sunspeaker regains spent legendary | actions at the start of her turn | |
Legendary Action 1 | Greataxe | Sunspeaker makes one attack with her great ax | |
Legendary Action 2 | Strengthening Radiance (Costs 2 Actions) | Until the start of Sunspkeaer's next turn, | the next spell Firesong casts automatically deals |
damage equal to three times his Wisdom modifier |
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