BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Feeling of Dread

Choose a point that you can see within range. The area within a 30-foot cube centered on the chosen point becomes dimly lit, extinguishing any nonmagical sources of light inside the radius, and unnatural sounds and noises emanate from within the cube. Any creature that starts its turn in the spell’s radius or enters it for the first time on its turn must succeed on a Wisdom saving throw or become frightened until the start of its next turn. Creatures that are deafened automatically succeed on this saving throw. When a creature fails this saving throw, you can use your reaction to cause the creature to become paralyzed until the start of its next turn instead of being frightened. After doing so, the spell automatically ends.   Flashback If you’ve already cast this spell since the end of your last long rest, you can instead choose to cast it as a Flashback spell. If you do so, any creature that fails the saving throw instead becomes paralyzed until the start of its next turn. After doing so, you can’t cast this spell again until the end of your next long rest.  
2nd Level Illusion
Casting Time 1 bonus action
Range 60 feet
Components Vocal Somatic Material (a vial of cockatrice venom)
Duration Concentration, up to 1 min.
Classes Bard Warlock Wizard
    Feeling of Dread

Effect

Any creature that starts its turn in the spell’s radius or enters it for the first time on its turn must succeed on a Wisdom saving throw or become frightened until the start of its next turn. Creatures that are deafened automatically succeed on this saving throw. When a creature fails this saving throw, you can use your reaction to cause the creature to become paralyzed until the start of its next turn instead of being frightened.

Side/Secondary Effects

If you’ve already cast this spell since the end of your last long rest, you can instead choose to cast it as a Flashback spell. If you do so, any creature that fails the saving throw instead becomes paralyzed until the start of its next turn. After doing so, you can’t cast this spell again until the end of your next long rest.

Manifestation

The area within a 30-foot cube centered on the chosen point becomes dimly lit, extinguishing any nonmagical sources of light inside the radius, and unnatural sounds and noises emanate from within the cube.

Source

Class Source
Bard Learned
Warlock Patron
Wizard Added to spell repertoire each morning
Material Components
a vial of cockatrice venom
Related School
Illusion
Effect Duration
Concentration, up to 1 min.
Effect Casting Time
1 bonus action
Range
60 feet
Level
2nd

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!