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Favored Hoplite

On occasion, the gods of Theros will choose to bestow their favor on a mortal champion, granting them riches, power, fame, or any one of a number of boons. What draws the gods to an individual mortal is impossible to say, known only to them.   Sometimes the gods choose mortals destined for grand fates, hoping to sway them to their favor. Other times they choose mortals that distinguish themselves in some way pleasing to that god and their domain. And sometimes the gods simply choose as they will, granting the power of the mighty to the meek, curious to know how their future will play out.  

Favored Hoplite

On occasion, the gods of Theros will choose to bestow their favor on a mortal champion, granting them riches, power, fame, or any one of a number of boons. What draws the gods to an individual mortal is impossible to say, known only to them.


Armor Class12
Hit Points 6d8+18
Speed30 ft.
Strength16 (+3)
Dexterity14 (+2)
Constitution16 (+3)
Intelligence10 (+0)
Wisdom15 (+2)
Charisma14 (+2)
SkillsPerception d20+4
SensesPassive Perception 14
LanguagesCommon
Challenge2 (450 XP)
Special 1HeroicWhenever the hoplite becomes the target of a spell or magical ability,until the end of its next turn,
it has an advantage on the first attack roll it makes each turn,and all attacks made against it have the disadvantage
Special 2Innate SpellcastingThe hoplite's innate spellcasting abilityis Charisma (spell save DC 12, d20+4 to hit with spell attacks).
It can innately cast the following spells,requiring no material components:
Spells 1At willBlade Ward
Spells 22/dayAbsorb ElementsShield
Spells 3Marital AdvantageOnce per turn, the hoplite can deal anextra 2d6 damage to a creature within 5 feet of an ally
of the hobgoblin that isn't incapacitated
Action 1MultiattckThe hoplite makes two attacks with its spear
Action 2SpearMelee Weapon Attack 1d6+3 piercing damage

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