Fanatic of Mogis
Wild-eyed and breathing heavy with rage, its horns and clubs flecked with the gore of its last kill, the sight of a fanatic of Mogis is often a promise of a short and brutish death. Though slightly more intelligent than their brethren- at least intelligent enough to worship the god of slaughter, and fling spells in his name- these fanatics are no less violent or barbaric. In fact, their unrelenting devotion to their furious god often means they're less willing to forgo the slaughter.
Worshippers of Pain Mogis, the god of slaughter, desires only one thing from his worshippers- to force the suffering of others. Failure to adhere to this one commandment often means a quick death in Mogis'; name. This desire for brutality is often what attracts minotaurs to worship Mogis in the first place, and those that manage to truly live the god of wraith's ideals can find themselves on receiving end of his favor. Often this blessing simply means a deepening of the instinctual, primal rage that already drives them.
But for those minotaurs sharp enough to recognize the real benefits, a blessing from Mogis means access to a darker power, one that shapes the way they approach battle. A fanatic of Mogis still throws itself into enemy lines with abandon, but now it brings with it the fires of Mogis. Their weapons burn with an unearthly heat, one capable of splitting bone, and their hands but with the flames of their own rage.
Even when a fanatic of Mogis seems defeated, cornered, and with nowhere left to go, the rage they feel refuses to give in. Instead, it manifests as fire that leaps from every inch of their body, searching for skin to sear and flesh to burn, while they continue to frantically fight for a way out. While no minotaur ever surrenders a battle, a fanatic of Mogis refuses to ever surrender a fight, even one they could never win.
Fanatic of Mogis
Wild-eyed and breathing heavy with rage, its horns and clubs flecked with the gore of its last kill, the sight of a fanatic of Mogis is often a promise of a short and brutish death. Though slightly more intelligent than their brethren- at least intelligent enough to worship the god of slaughter, and fling spells in his name- these fanatics are no less violent or barbaric. In fact, their unrelenting devotion to their furious god often means they're less willing to forgo the slaughter.
Armor Class | 16 | ||
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Hit Points | 8d10+24 | ||
Speed | 40 ft. | ||
Strength | 17 (+3) | ||
Dexterity | 10 (+0) | ||
Constitution | 16 (+3) | ||
Intelligence | 9 (-1) | ||
Wisdom | 15 (+2) | ||
Charisma | 18 (+4) | ||
Skills | Intimidation d20+7 | Religion d20+5 | |
Senses | Darkvision 60 ft. | Passive Perception 12 | |
Languages | Abyssal | ||
Challenge | 5 (1,800 XP) | ||
Special 1 | Charge | If the minotaur moves at least 10 feet straight toward a target | and then hits it with a gore attack on the same turn, |
the target takes an extra 2d8 piercing damage. | If the target is a creature, it must succeed on | a DC 17 Strength saving throw | or be pushed up to 10 feet away and knocked prone |
Special 2 | Labyrinthine Recall | The minotaur can perfectly recall any path it has traveled | |
Special 3 | Mogis' Blessing | Whenever the minotaur scores a critical hit with a weapon attack, | the attack deals an additional die of damage |
Special 4 | Spellcasting | The fanatic is a 7th-level spellcaster. | Its spellcasting ability is Charisma |
(spell save DC 15, d20+7 to hit with spell attacks). | It has the following spells prepared: | ||
Spells 1 | Cantips (at will) | Booming Blade | Control Flames |
Create Bonfire | Firebolt | Thunderclap | |
Spells 2 | 1st level (4 slots) | Burning Hands | Earth Tremor |
Thunderwave | |||
Spells 3 | 2nd level (3 slots) | Crown of Madness | Darkness |
Spells 4 | 3rd level (3 slots) | Erupting Earth | Fear |
Spells 5 | 4th level (1 slot) | Wall of Fire | |
Action 1 | Multiattack | The minotaur makes three attacks: | one gore attack and two with its spiked club |
Action 2 | Gore | Melee Weapon Attack | d20+6 to hit |
Reach 5ft., one target | Hit 2d8+3 piercing damage | ||
Action 3 | Spiked Club | Melee Weapon Attack | d20+6 to hit |
Reach 5ft., one target | Hit 1d6+3 piercing damage | ||
Action 4 | Rage of Mogis (Recharge 5-6) | The minotaur beseeched Mogis for power, | raising its weapons to the sky and making an Intelligence (Religion) check. |
A wave of flames then explodes outwards from the minotaur, | forcing each creature within 20 feet of | the minotaur to make a Dexterity save throw. | Creatures that fail this saving throw take an amount of fire damage equal to |
the result of the ability check, | and creatures that succeed on the saving throw | take half as much damage instead |
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