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Evil Presence

You choose up to four contiguous 5-foot spaces within range that you can see, altering the composition of the land within them and infusing them with noxious energy. For the duration of the spell, whenever a creature enters one of the spaces for the first time on its turn or starts their turn there, they must make a Constitution saving throw. On a failed save, the creature takes 2d4 poison damage and becomes poisoned. On a success, the creature takes half as much damage, and is not poisoned. The creature may end the effect on itself with a successful Constitution saving throw.   At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, the number of spaces you may affect increases by two and the damage of the effect increases by 1d4 for every slot level above 1st.  
1st Level Necromancy
Casting Time 1 Action
Range 120 feet
Components Vocal Somatic Material (a bit of mud)
Duration 24 hrs.
Classes Druid Ranger Sorcerer Warlock Wizard
  Evil Presence

Effect

On a failed save, the creature takes 2d4 poison damage and becomes poisoned. On a success, the creature takes half as much damage, and is not poisoned. The creature may end the effect on itself with a successful Constitution saving throw.

Side/Secondary Effects

When you cast this spell using a spell slot of 2nd level or higher, the number of spaces you may affect increases by two and the damage of the effect increases by 1d4 for every slot level above 1st.

Manifestation

Alternating the composition of the land and infusing them with noxious energy.

Source

Class Source 
Druid Learned 
Ranger Learned 
Sorcerer Innate/Bloodline 
Warlock  Patron
Wizard  Added to spell repertoire each morning
Material Components
a bit of mud
Related School
Necromancy
Effect Duration
24 hrs.
Effect Casting Time
1 Action
Range
120 feet
Level
1st

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