Evil Presence
You choose up to four contiguous 5-foot spaces within range that you can see, altering the composition of the land within them and infusing them with noxious energy. For the duration of the spell, whenever a creature enters one of the spaces for the first time on its turn or starts their turn there, they must make a Constitution saving throw. On a failed save, the creature takes 2d4 poison damage and becomes poisoned. On a success, the creature takes half as much damage, and is not poisoned. The creature may end the effect on itself with a successful Constitution saving throw.
At Higher Levels When you cast this spell using a spell slot of 2nd level or higher, the number of spaces you may affect increases by two and the damage of the effect increases by 1d4 for every slot level above 1st.
Evil Presence
1st Level | Necromancy | ||||
Casting Time | 1 Action | ||||
Range | 120 feet | ||||
Components | Vocal | Somatic | Material (a bit of mud) | ||
Duration | 24 hrs. | ||||
Classes | Druid | Ranger | Sorcerer | Warlock | Wizard |
Effect
On a failed save, the creature takes 2d4 poison damage and becomes poisoned. On a success, the creature takes half as much damage, and is not poisoned. The creature may end the effect on itself with a successful Constitution saving throw.
Side/Secondary Effects
When you cast this spell using a spell slot of 2nd level or higher, the number of spaces you may affect increases by two and the damage of the effect increases by 1d4 for every slot level above 1st.
Manifestation
Alternating the composition of the land and infusing them with noxious energy.
Source
Class | Source |
Druid | Learned |
Ranger | Learned |
Sorcerer | Innate/Bloodline |
Warlock | Patron |
Wizard | Added to spell repertoire each morning |
Material Components
a bit of mud
Related School
Necromancy
Effect Duration
24 hrs.
Effect Casting Time
1 Action
Range
120 feet
Level
1st
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