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Emrakul

Emrakul is the Titan of Corruption, the largest and most fearsome of the Eldrazi. She does not affect inorganic matter - rocks, water, etc. - but twists all things living, be they plants, animals, or other sentient beings. She causes silent terror wherever she soars, embodying desolation, emotional and physical distance, the chill of the void, and the terror of being alone. The Emrakul lineage is characterized by flesh-like lattice structures, uneasy bilateral symmetry, and tentacles that end in knobby, vestigial digits. Looking like spongy, alien baleen, the lattice respires independent of the Eldrazi herself, supporting a host of unseen mite—creatures within. Some within this lineage, including Emrakul herself, float above the ground, using unknown powers to alter the surrounding gravity.   History After the release of Kozilek, Ulamog, and Emrakul by Nissa Revane, Emrakul vanished. After the death of Kozilek and Ulamog, Ugin confirmed that Emrakul had been absent from Zendikar for some time. She was drawn through the Blind Eternities to the plane of Innistrad by the planeswalker Nahiri, who was summoning Emrakul to enact her revenge on Sorin Markov. On Innistrad, her influence corrupted the people of the plane into tentacled monstrosities. The archangel Avacyn kept Emrakul at bay, but once she was unmade by Sorin, the titan physically entered Innistrad and her influence over the plane magnified. Jace Beleren returned to Zendikar to call the remaining planeswalkers of the Gatewatch: Gideon Jura, Nissa Revane, and Chandra Nalaar, in order to combat Emrakul, like they had Ulamog and Kozilek on Zendikar.   After destroying much of the city of Thraben, Emrakul is confronted by the Gatewatch and Liliana Vess, who are nearly brought down by her mental assaults. Jace communicates with a figment of her that manifests as Emeria, which tells him that she is "incomplete, unfulfilled, inchoate" and that Innistrad should welcome her, not reject her. When the Gatewatch performs the ritual to trap her, she willingly lets herself be sealed in Innistrad's moon. She possesses Tamiyo and has her read a scroll she has vowed to never read, after telling Jace, "I just no longer want to play" and "There should be blossoms, not barren resentment. The soil was not receptive. It is not my time. Not yet."   Emeria also appeared at the end of Nissa's vision of Nicol Bolas' plan while she was taking the Trial of Knowledge on Amonkhet. It is unknown if this communication really originated from Emrakul.  

Emrakul, the Aeons Torn

Emrakul is the Titan of Corruption, the largest and most fearsome of the Eldrazi. She does not affect inorganic matter - rocks, water, etc. - but twists all things living, be they plants, animals, or other sentient beings. She causes silent terror wherever she soars, embodying desolation, emotional and physical distance, the chill of the void, and the terror of being alone. The Emrakul lineage is characterized by flesh-like lattice structures, uneasy bilateral symmetry, and tentacles that end in knobby, vestigial digits. Looking like spongy, alien baleen, the lattice respires independent of the Eldrazi herself, supporting a host of unseen mite—creatures within. Some within this lineage, including Emrakul herself, float above the ground, using unknown powers to alter the surrounding gravity.


Armor Class19 (natural armor)
Hit Points 35d20+350
Speed0 ft.Fly 60 ft. (hover)
Strength30 (+10)
Dexterity15 (+2)
Constitution30 (+10)
Intelligence20 (+5)
Wisdom25 (+7)
Charisma30 (+10)
Saving ThrowsStrength d20+19 Intelligence d20+14 Wisdom d20+16
Charisma d20+19
Damage ImmunitiesPoisonPsychicBludgeoning
PiercingSlashing from nonmagical attacks
Condition ImmunitiesBlindedCharmedDeafened
ExhaustionFrightenedPetrifiedProne
SensesTruesight 120 ft.Passive Perception 17
LanguagesAll telepathy 120 ft.
Challenge30 (155,000 XP)
Special 1Eldrazi TitanIf Emrakul is destroyed,she gains a new body in 1d10 days,
regaining all her hit points and becoming active again.The only way to prevent this rejuvenation iswith a wish spell or similar magic.Attempting to cast the wish spell in this way has a 50% chance of failure
Special 2Aeon BreakerWhen Emrakul rolls imitative, she can immediately take one additional turn,regardless of the result
Special 3AnnihilatorEmrakul's weapon attacks are magical.When Emrakul hits with any weapon,
the weapon deals an extra 6d12 force damage (included in the attack).A creature killed by an attack from Emrakulis resurrected with half of its hit points at the startof its next round as an Eldrazi under Emrakul's control
Special 4Corporeal ProtectionEmrakul is immune to the effects of all spells of 5th-level or lower
Special 5Legendary Resistance (5/day)If Emrakul fails a saving throw, she can choose to succeed instead
Special 6Psychic MirrorIf Emrakul takes psychic damage, each creature within 30 feet of Emrakul takes that damage instead; Emrakul takes none of the damage
Special 7RegenerationEmrakul regains 30 hit points at the start of each of her turns if she has at least 1 hit point
Special 8Titan of CorruptionWhenever a creature begins its turn within 120 feet of Emrakul,it must succeed on a DC 23 Constitution saving throw
or take 4d6 necrotic damage.If the saving throw fails by 5 or more,the creature is corrupted by Emrakul's presence.After 1 minute, this corruption transforms the creature into an Eldrazi under Emrakul's control.
This transformation can be prevented if the creature receives the effects ofthe greater restoration spell or similar magic before 1 minute has passed
Action 1MultiattackEmrakul makes five attacks with her tentacles
Action 2TentaclesMelee Weapon Attack d20+19 to hit
Reach 20 ft., one targetHit 2d8+10 bludgeoning damageplus 6d12 force damage
Action 3Reverse GravityEmrakul casts reverse gravity,requiring no spell components (spell save DC 23).
Emrakul does not need to maintain concentration on this spell for its effects to remain

Emrakul, the Promised End

Emrakul is the Titan of Corruption, the largest and most fearsome of the Eldrazi. She does not affect inorganic matter - rocks, water, etc. - but twists all things living, be they plants, animals, or other sentient beings. She causes silent terror wherever she soars, embodying desolation, emotional and physical distance, the chill of the void, and the terror of being alone. The Emrakul lineage is characterized by flesh-like lattice structures, uneasy bilateral symmetry, and tentacles that end in knobby, vestigial digits. Looking like spongy, alien baleen, the lattice respires independent of the Eldrazi herself, supporting a host of unseen mite—creatures within. Some within this lineage, including Emrakul herself, float above the ground, using unknown powers to alter the surrounding gravity.


Armor Class19 (natural armor)
Hit Points 35d20+350
Speed0 ft.Fly 60 ft. (hover)
Strength30 (+10)
Dexterity15 (+2)
Constitution30 (+10)
Intelligence20 (+5)
Wisdom25 (+7)
Charisma30 (+10)
Saving ThrowsStrength d20+19 Intelligence d20+14 Wisdom d20+16
Charisma d20+19
Damage ImmunitiesPoisonPsychicBludgeoning
PiercingSlashing from nonmagical attacks
Condition ImmunitiesBlindedCharmedDeafened
ExhaustionFrightenedPetrifiedProne
SensesTruesight 120 ft.Passive Perception 17
LanguagesAllTelepathy 120ft.
Challenge30 (155,000 XP)
Special 1Eldrazi TitanIf Emrakul is destroyed, she gains a new body in 1d10 days,regaining all her hit points and becoming active again.
The only way to prevent this rejuvenation is with a wish spell or similar magic.Attempting to cast the wish spell in this way has a 50% chance of failure
Special 2Corrupting TouchWhenever Emrakul hits a creature with a melee weapon attack,it must succeed on a DC 20 intelligence saving throw
or be charmed by Emrakul.Emrakul controls that creature during its next turn,after which it is no longer charmed
Special 3InevitableCreatures within 1 mile of Emrakul can only take one action on their turn,and can not take reactions
Special 4TrampleWhen Emrakul reduces a creature to 0 hit points with a melee weapon attack,she can automatically make another attack with the
same weapon against a different target within reach
Action 1MultiattackEmrakul chooses and takes six of the actions listed below.Emrakul can not choose any option except Tentacles more than once
Action 2TentaclesMelee Weapon Attack d20+19 to hit
Reach 20 ft., one targetHit 4d12+10 bludgeoning damage
Action 3Consume the MeekEmrakul attempts to consume all living creatures within 30 feetthat have 30 or fewer hit points remaining.
Each of those creatures must succeed ona DC 20 Charisma saving throw orbe absorbed into Emrakul's being,killing the creature and causing Emrakul to regain 30 hit points.
A creature killed in this way can not be resurrected
Action 4Eldrazi ConscriptionEmrakul chooses a willing creature within 30 feet,transforming it into an Eldrazi servant under Emrakul's control.
The target's type becomes aberration (Eldrazi),it gains a flying speed equal to its movement speedand a +3 bonus to all attack rolls,its weapon attacks all deal an additional 2d12 force damage,
and it is charmed by Emrakul and obeys anycommands telepathically issued by her (no action required)
Action 5Gravitational ShiftEach creature within 60 feet of Emrakul mustmake a DC 23 Dexterity saving throw.
On a failed save, Emrakul decides whether that creatureis raised into the air or pressed into the ground.A creature raised into the air suffers the effects ofthe reverse gravity spell until the end of its next turn.
A creature pressed into the ground takes 2d12 bludgeoning damageand has its speed reduced to 0 until the end of its next turn
Action 6Whispers of EmrakulEmrakul brushes the min of a creature within 120 feet with her presence,forcing it to make a DC 20 intelligence saving throw.
On a failed save, the target takes 6d8 psychic damageand is stunned until the end of its next turn.On a success, the target takes halfas much psychic damage and is not stunned

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