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Elder Cathar

The cathars are the soldiers of the Church of Avacyn, trained against the dangers of the night, and providing defense for Innistrad's common people. Cathars are drawn from across all of Innistrad, and though the training is brutal and not all are fit for the job, anyone who wishes to try is eligible for a chance at becoming a cathar.   Call to Arms Those that do take on the mantle of service often have some higher reason, a purpose beyond the one given to them by Avacyn's Church. Some have seen loved ones fall prey to horrid creatures, some hope to bring the benefits of their training back to their villages, and others simply believe that it is the most righteous path available in the world so dark.   In the Jaws of Danger Because of the dangers they face, few cathars ever get the chance to grow old and retire, even though cathars are given the option once they reach the age of forty. By the time a cathar does manage to reach such a ripe age, the instinct to fight is buried deep inside, and they no longer remember how to live a life of safety. And every retired cathar knows that they are never safe anyway, no mater where in Innistrad they choose to travel.   Guiding Presence But while older cathars may no longer bear the same battlefield presence they once did, they can still provide a great service to their communities. Several famous cathars have gone on from retirement to do more for the safety of Innistrad than they ever did under the church, training the common folk in their own defense or researching new ways to evade and hold back the tide of endless night. But above all, each retired cathar gives to their community a symbol, one of peace and prosperity, a sign that even those who place themselves in the gravest danger can return alive, if not unscathed. Their presence, one garnered through years of bloodshed, is an anchor and an insperation to those who serve under them.  

Elder Cathar

The cathars are the soldiers of the Church of Avacyn, trained against the dangers of the night, and providing defense for Innistrad's common people. Cathars are drawn from across all of Innistrad, and though the training is brutal and not all are fit for the job, anyone who wishes to try is eligible for a chance at becoming a cathar.


Armor Class13 (studded leather)
Hit Points 16d8+32
Speed30 ft.
Strength13 (+1)
Dexterity13 (+1)
Constitution14 (+2)
Intelligence10 (+0)
Wisdom14 (+2)
Charisma12 (+1)
Saving ThrowsWisdom d20+4 Charisma d20+3
SkillsAthletics d20+3 Perception d20+4
SensesPassive Perception 14
LanguagesCommon
Challenge3 (750 XP)
Special 1Inspirational EndWhen the elder Cathar dies,each ally within 60 ft. of the elder Cathar that can see it
automatically gains a +1 bonus to attack and damage rolls for 1 minute.If the ally is a human, it instead gets a +2 bonus
Special 2Silver WeaponsThe elder Cathar's weapons are silvered
Action 1MultiattackThe elder Cathar makes two attacks with its shortswordor one attack with its shortsword
and one shield bash
Action 2ShortswordMelee Weapon Attack d20+3 to hit
Reach 5 ft., one targetHit 1d8+1 slashing damage
Action 3Shield BashMelee Weapon Attack d20+3 to hit
Reach 5ft., one targetHit 1d6+1 bludgeoning damage,and the target must make a DC 11 Strength saving throwor be pushed 5 ft. away from the elder Cathar
Action 4Leadership (Recharges after a Short or Long Rest)For 1 minute, the elder Cathar can utter a special commandor warning whenever a nonhostile creature that it can see within
30 feet of it makes an attack roll or a saving throw.The creature can add a d4 to its roll provided it can hear andunderstand the elder Cathar.If the creature is a human, it can instead add a d6 to its roll.
A creature can benefit from only one Leadership die at a time.This effect ends if the elder Cathar is incapacitated
ReactionRetaliateWhen the elder Cathar is hit by a creature within 5 ft.,it can use its reaction to make a melee weapon attack against the creature.
To do so, the elder Cathar must see the attacker

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